Mordremoth is rallying its forces, sending armies of Mordrem out of the Maguuma Jungle to test Central Tyria’s defenses. Drive back the invasion, and stop the jungle dragon from sinking its teeth into vulnerable territory! The Battle Begins From 9:00 a.m. Pacific Time (UTC-7) on September 10 through 9:00 a.m. Pacific Time (UTC-7) on September 14, Mordrem will be staging periodic incursions into Brisban Wildlands, Kessex Hills, and Diessa Plateau. Keep an eye on the world event UI, which will let you know when Mordremoth is launching its assault.
Coordinate with other players to stop the Mordrem in their tracks, and you’ll earn Mordrem Blooms. Mordrem Blooms are the research samples the Durmand Priory seek. In exchange for the research samples, the Durmand Priory is offering concessions as a reward.
This event is recommended for players level 18 and up. If you’re just starting your journey into Tyria, you can prepare by exploring the game world, completing maps, learning your character’s abilities, and making friends to join forces with during the invasion. Guilds will be seeking new members, so be on the lookout for one that’s right for you! In addition to all the perks of guild membership, you’ll have allies on your side during this tumultuous time.
ArenaNet developers will be joining players in the game throughout the invasion, so look for the red ArenaNet logo, and be sure to say hello. We’d also love to see your screenshots of the event, so tweet us your favorites @GuildWars2 or submit them to the official Guild Wars 2 Tumblr! Our team will be sharing the best of the best through our social-media channels through the week of September 13.
Today we’re happy to announce that the Guild Wars 2 core game is available for everyone to play for free. With Guild Wars 2: Heart of Thorns™ launching soon, there’s no better time to introduce the game to your friends.
Our Business Model
Guild Wars 2 has the simplest of business models: buy the game and play it as long as you want with no monthly fees. We’ve been championing this as a great business model for MMOs since launching the first Guild Wars® a decade ago. We continue to believe in buy-to-play. It’s good for gamers and good for developers.
This business model has been fantastic for Guild Wars 2 and our fans. Since launching three years ago—almost to the day, today—we’ve sold more than 5 million copies of the game. And we’ve delivered more than 40 major content releases, with world-changing events, Living World episodes, and feature packs, all free of charge.
Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.
To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns.
Getting the Details Right
A game like Guild Wars 2 lives and dies by its community. Our goal is to protect our current community but also to make it as easy as possible for you to introduce the game to your friends, to recruit new players into your guilds, to challenge new players to Player vs. Player matches, and so on.
It’s trickier than you’d think to accomplish both objectives. We have to ensure that free accounts can’t be used to abuse the game or its current players (through botting, cheating, spamming, or RMT) while still making sure that free accounts get the authentic Guild Wars 2 experience.
Here are the changes we made for free accounts.
First, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.
Second, free accounts have some chat restrictions and economy restrictions so that they can’t be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They can’t mail gold or items directly to other players, trade gold for gems, or access guild vaults.
Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas.
We’ve found in testing that it’s hard to read a list like this and know how it’s going to feel in action. All these changes are live today, so we invite you to see for yourself. Test with a free account and see that it’s the same Guild Wars 2 you know and love; test with a veteran account and confirm that the community is protected.
We have an exhaustive FAQ covering these changes and other topics related to the free game, so check it out if you have additional questions.
A Call to Action
Guild Wars 2 is famous for having the friendliest community in online gaming, and that community continues to grow. With Guild Wars 2: Heart of Thorns on the horizon, of course the game was going to have an influx of new players. And now, with this change, it will have a larger one. I ask you, the game’s veterans, to be the friendly faces that will welcome all these new players to the game.
To celebrate this special three-year anniversary of Guild Wars 2, we’re giving current players an all-new Royal Guard Outfit. Wear it with pride whenever you want to show that you were there early on, and that you’re someone that new players can go to for help.
Guild Wars 2: Heart of Thorns is full of end-game content, including Masteries, Fractals, Stronghold, and our newly announced challenging group content, raids. It’s coming on October 23, just 55 days from now! This is the perfect time to bring new players into your guild, to help them level up and master their professions, to practice coordinating as a team, and to prepare for all the challenges that the jungle will bring.
I’m excited to announce our second Beta Weekend Event will be taking place starting at noon Pacific Time (UTC-7) on Friday, September 4, and running until 11:59 p.m. Pacific Time (UTC-7) on Sunday, September 6.
These beta weekend events are your opportunity to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. These are real beta tests, and you have the real opportunity to make our expansion better with your feedback.
As a reminder, we’re not going to show everything in the expansion in beta weekends. We want to keep a strong sense of discovery and not spoil huge parts of the story ahead of time. We’re going to test enough to help us broadly understand how everything works and also apply those lessons to the parts of the game we won’t be showing during beta weekends. For example, we’ll only ever be showing the first story chapter and parts of the first map of the expansion during beta weekends to ensure that an entire world of discovery and excitement awaits you on launch day when you venture deeper into the jungle. After all, Guild Wars 2 is the game where the journey is the goal!
Players who have pre-purchased the expansion will see a new button appear on the character-creation screen that allows them to create and play a fully geared, level 80 beta character of any race for the duration of the weekend. You’ll have access to four beta character slots to use, and if you created characters in our first Beta Weekend Event, your progress—including any Mastery system progress you’ve earned for your account—will be available for you in the second event.
Players who have pre-purchased will be able to use their beta character slots to create our new profession, the revenant, using the full selection of core specializations, weapons (including underwater combat), and legends. You’ll also be able to play with our new elite specialization system that grows your character professions into new elite specializations. You’ll be able to try out the chronomancer, dragonhunter, reaper, and tempest, as well as the newly announced elite specializations: berserker, and herald, as well as the thief specialization we’ll announce later this week.
Beta characters will begin by playing through a brief, shared battle in the Silverwastes that leads into the expansion’s jungle region, followed by the introductory story step of the expansion. From there, they will land in Verdant Brink, the first map of the expansion. For our second beta weekend test, you’ll be landing in a different part of the map than the one we showed in our first beta weekend, and you’ll be able to explore a new area: the jungle-floor biome. The playable content will comprise about 25% of the expansion’s first map. Train your Masteries in the jungle region as you play through the story and event content available in Verdant Brink.
As you explore this area of the map, you’ll find survivors from a ship of nobles that traveled with the Pact Fleet to witness the battle with Mordremoth and got far more than they bargained for, including one particularly famous noble who has gone…wild. The quaggan Baroosh and his village, who potentially joined the Pact in your personal story, were also aboard an airship that went down with the fleet when Mordremoth tore it from the sky. The survivors can also be found working with an ordnance corps to muster together a counterassault on the jungle dragon. Across this area, numerous new enemies are there to face off against, including your first encounters with the aggressive hylek tribes Coztic and Xocotl.
Not only will you be able to take your characters to the jungle, but you can take them into the existing game world as well! Whether you want to play in Player vs. Player, World vs. World, or PvE, feel free to try out the new profession or elite specializations in Central Tyria with all your friends and guildies. To go along with this, we’ll have our map bonus reward system on for beta characters only to help players get a feel for how we’ll be helping keep the core game world relevant and rewarding with the release of Guild Wars 2: Heart of Thorns.
We’ll also be turning on our new Stronghold PvP game mode for all players for the duration of the weekend, along with the new Mist Champion selection system. Players who pre-purchase Guild Wars 2: Heart of Thorns will have all the currently revealed Mist Champions automatically unlocked for them to use for the duration of the weekend.
So what kind of feedback are we looking for?
We’d love to get your thoughts on our three brand-new elite specializations! Were they fun to play? Did they change the way you play your profession in a meaningful way? We’ve also made updates—primarily balance changes—to the elite specializations that were playable in BWE1, as well as to the revenant. How have these improvements helped to address your feedback from the first beta weekend?
We were really happy with the feedback for creature difficulty from the first Beta Weekend Event, so we’re mostly looking for your feedback on whether the new creatures you encounter in the second Beta Weekend Event are as fun and exciting as the creatures from the first weekend.
During daytime, we’re showing two new outposts and a big pile of events that go along with them. Are they fun? Do they tell a compelling narrative that helps bring you into the world? Do the events feel meaningful, challenging, and interesting? The nighttime component of Verdant Brink will be relatively similar to BWE1; we look forward to sharing the expanded version of the night experience in future beta events.
We’re continuing to look for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle, as well as how it feels to use those Mastery abilities in the area provided. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience and Mastery points? Does it provide a framework that you think we could regularly add more to in live updates? Knowing your progress won’t be wiped, does it make you want to learn as many Masteries as possible so you can use them to overcome additional challenges later?
We haven’t made any changes to our map reward system yet based on the feedback from our first beta weekend, so gathering feedback on it isn’t as urgent.
Finally, you’ll also see some new UI in the Stronghold Mist Champion selection panel to help better explain the role of each of the Mist Champions. Let us know what you think of the changes and of Stronghold as a whole!
See You Soon!
Beta weekend events are a large milestone in the development of our expansion, and we can’t wait to play the game with you over the weekend and to continue down the path that brings Guild Wars 2: Heart of Thorns to release! And while we count down to our second beta weekend, make sure to join us for our massive announcement about Guild Wars 2: Heart of Thornslive from PAX Prime on Saturday, 29 August, at 5:30 p.m. UTC (10:30 a.m. Pacific Time), broadcast live on the official Guild Wars 2 Twitch channel, or join us in person if you’re attending PAX!
We’ll see you in game.
~by Colin Johanson on August 26, 2015
Learn more about what we’ll be testing in the second Beta Weekend Event for Guild Wars 2: Heart of Thorns.
Happy Birthday Guild Wars 2 Accounts with three day Headstart Access!!
August 28th 2015 marks the third year of Guild Wars 2 and the characters who where created on that day. For some, those who pre-purchased rather than pre-ordered, that day is instead August 25th. Pre-Purchasing provided a three day Headstart Access allowing you in Guild Wars 2 three days before the official launch. Those who Pre-Ordered were allowed into Guild Wars 2 one day before official launch.
A bigThank You to Guild Wars 2:Team and Arenanet for keeping the tradition alive by providing birthday presents to characters of Guild Wars 2!
So, what did we receive in our birthday presents?
As before we received:
only this time 2 were in the box.
And also as in previous years the Experience Scroll: This time it will bump you to level 30 rather than level 20.
As in previous years they have included an additional item. Last years was the Birthday Blaster and the first year item was a Mini Queen Jennah keeping in the Guild Wars 1 tradition of birthday presents containing miniatures. This year they included not one, but three additional items! There are:
Permanent Birthday Finisher. Also includes the title “Faithful”
Teleport to Friend, a recent addition to the Black Lion Chest drops. I can’t help but think we will be using all of these once HoT launches and we are trying to reach places another player is already at??
A new item containing your choice of one of the previous Dye Kits from the Gem Store. You can choose from:
If you missed the latest episode of Points of Interest, read on for a summary!
“On the last episode of Points of Interest, host Rubi Bayer and Game Designer Joshua Diaz showed off one of the Central Tyrian Mastery lines arriving in Guild Wars 2: Heart of Thorns™. The Pact Commander line will grant you perks, rewards, and abilities in exchange for playing the game and guiding new players.
Unlocking the Pact Mentor Mastery will give you the option to toggle on mentoring mode, which will place a badge next to your name and at your position on the map, as well as giving you a mentor title in chat. It will also provide persistent, permanent swiftness in capital cities for you and everyone in your party. The tag and badge will make it easier for Guild Wars 2 players who take pride in helping others to reach out.
The mentor tag is distinct from a commander tag as it doesn’t cost gold, doesn’t work in World vs. World, and doesn’t allow for the formation of squads. While it’s possible that players could toggle mentoring mode on in order to grief others, Josh said that the key to making the Guild Wars 2 community healthier is to continue to provide tools for altruistic, helpful players as well as a robust reporting system for deterring malicious ones.
The next Mastery, Productive Downtime, grants bonus crafting experience, which Josh said will be very helpful in Guild Wars 2: Heart of Thorns. Not only will the expansion add new recipes, but having a high crafting level is necessary for the upcoming legendary precursor crafting Mastery!
Supply-Line Management is a Mastery that will give players access to special vendors across the world. These vendors appear on the map but travel frequently. Some of the items these vendors will trade for karma include both currently unavailable recipes and brand-new recipes. One of the new recipes will allow you to craft a Melandru-inspired backpack.
Noblesse Oblige grants a bonus to the speed at which you can revive other players, and the speed bonus increases if the character you’re attempting to revive is lower level. It will also take away a stack of the downed penalty for the revived character and help to mitigate armor damage.
Mastering Advanced Logistics provides a major convenience—when you gain loot from killing an enemy, it will go directly into your inventory, and you’ll never have to worry about missing a drop again! Josh explained that this perk is not simply activated by default on all characters because it would otherwise be just as convenient for bots; by making it a Mastery, it rewards those who play legitimately.
The design team is planning to grandfather in players who have already done most of the activities in the open world, and each of the story instances from Season 2 of the Living World story will grant a Mastery point, rewarded retroactively. Josh reiterated that every Mastery unlocked by a single level 80 character will be available to every character across the account as a permanent bonus.
Next, Game Director Colin Johanson sat down with Rubi to talk about the first Beta Weekend Event. He gave examples of how the revenant had changed due to feedback from previous testing, including the addition of weapon swapping to the profession and additional rebalancing. One of the goals of Guild Wars 2: Heart of Thorns is to create more challenging open-world content, and Colin said that players should find it more necessary to think about their skill bars and how they approach fights as they travel deeper into the Maguuma Jungle.
Colin also discussed how the development team experimented with creating progression for level 80 characters. The initial plan was to add more traits and skills regularly, but that didn’t feel meaningful enough. Antitoxin as a universal skill didn’t hit the mark, and neither did the previous system of earning traits. Colin said that the team is happy with the Mastery system and elite specializations as the foundation for progression in the future, but beta testing is crucial for making sure they feel right. He encouraged beta testers to be sure to leave feedback on the official forums.”
It has been all hands on deck here at the Black Lion Trading Company as we focus on crafting some of the most magnificent items to date. Today we bring you a complete overhaul of our boosters. From now on, all boosters offered by the Black Lion Trading Company have been condensed down to the essential boosters detailed below.
Dwayna’s weapon set features sharp curves and flowing cloth that will make your foe’s mouth drop open in wonder as they drop dead from your attack.
Available Now in the Gem Store!
Log into Guild Wars 2 and press ‘O’ to access the Black Lion Trading Company for these great offers and more!
Complete Booster Overhaul
All existing boosters will continue to exist, but will no longer be sold or dropped. These are the new boosters we will offer in the store:
Experience Booster (Lasts 2 Hours)
+50 All experience gained in any game mode
+50% PvP Reward Track gain
Up to +100% bonus experience for killstreaks
Item Booster (Lasts 2 Hours)
+50% Magic Find
+50% chance for critical success crafting experience
+33% chance for an extra gathering strike
10s swiftness on completing the gathering skill
Summons a Black Lion Merchant if inventory is full when gathering is used. (20 minute cooldown)
Heroic Booster (Lasts 2 Hours)
Applies both Experience and Item Booster.
Celebration, strength, armor, rejuvenation and speed boosters will continue to drop randomly from Black Lion Chests, and birthday boosters will be granted on character anniversaries.
We’ve been hard at work and you’re about to benefit from it!
This has just become so much better than it was before!! If you don’t have it you should get it this Halloween if it is on the Gem Store again. Absolutely well worth the gems! I want one for all my characters now, good thing is that it is account bound 😉
Announcing the Guild Wars 2 Revenant and Stronghold Test Weekend!
We’re busy preparing for the first Beta Weekend Event, but in the meantime, we’d like to get in some extra testing of the new revenant profession. We’re inviting all pre-purchasers to join us for a special revenant test weekend starting Friday, July 10, at noon Pacific Time (UTC-7) and running until noon Pacific Time (UTC-7) on Monday, July 13. During this test weekend, you can create and play a revenant beta character anywhere in the existing game: PvE, PvP, and WvW! We’ll also be opening up our new Player vs. Player game mode, Stronghold, to all players who play in the queue for Unranked PvP over the course of the weekend.
These testing events are an exciting opportunity for you, our players, to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. Though the trend these days is often more to treat beta events as simply marketing sneak peeks, we very much believe in having beta events that mean much more. We want to let you experience vertical slices of the final game experience; we’re going to listen to your thoughts and suggestions, we’re going to iterate on the experience, and only when we love it will we ship the expansion. These are real beta tests, and you have the real opportunity to help shape Guild Wars 2: Heart of Thorns with your feedback.
Revenant and Stronghold Test Weekend Feedback
For this test, we’re looking for your thoughts on balance and how fun it is to play as our new profession, the revenant—along with its newly announced Ventari legend and the staff weapon—in the existing Guild Wars 2 game world with (and against!) existing professions.
As a result of feedback, Stronghold has had a number of changes since the last time it had an open test. One of the big comments we heard from the most recent open test was a request for queue preferences between Conquest and Stronghold game modes, so we’ve added one that you’ll be able to test out for the first time during this bonus event.
We’ve also added our new Mist Champions, which will give all players access to Turai Ossa, and players who pre-purchased will have access to two additional Mist Champions for the bonus weekend. We’ve also made changes to the balance of NPCs’ abilities, added an overtime mechanic that keeps a game going as long as a lord is still in combat when time runs out, and more! We’re looking to see how well these solutions addressed the feedback we saw from the last public event, and we’ll be gathering any additional thoughts on your experience with the game mode.
Beta Weekend Events—Coming Soon!
Though this bonus weekend event will help us get more feedback on the revenant profession and Stronghold experience, full Beta Weekend Events will be starting soon to test larger components of the expansion. We’ll come back with more details on our first Beta Weekend Event shortly.
We’ll see you in game!”
~by Colin Johanson on July 7, 2015
If you’ve pre-purchased Guild Wars 2: Heart of Thorns, we hope you’ll join us for this upcoming test weekend!
AWESOME! This will be fun. I wonder if they will be auto 80’s like before or if we will be able to create new level 0 Revenant’s? I am guessing they will be auto leveled complete with gear just as they were in Closed Beta Testing. That will be really cool to do this weekends Guild Missions with a Revenant. Plus we’ll get to try out a new Legend & weapon.
Well, my question of if the Revenant’s would be auto 80 or not has been anwered. They will be level 80’s with a full set of gear. Per Colin Johanson post on Guild Wars 2 forums.
Prior to the actual closed beta test we noticed some changes to tour accounts. We had an added Beta Test Character Slot (shown below) for use during the beta event. We had three 2 hour time slots to play the beta or May 26 20 15. The were 11:30 -1:30, 3:30 – 5:30, and 7:30 – 9:30
I’m sure it will get removed on the following Tuesday update. We can hope that the actual expansion will include a character slot as part of the purchase. It would be consistent with Guild Wars Nightfall & Factions expansions.
Once allowed into the test area we could begin character creation. Then new profession Revenant was available for selection, and while I wanted to save it for the actual release I could not resist, most players chose this option. Believe it or not some chose their favored profession. To each their own 😀
Options automatically selected for us were Human, Commoner, and Dead Sister. We had a choice of head gear from Veil Piercer, Resplendent Curtain, or Mist Scrim.
After character creation were were greeted with this video. Explaining “The Call” to all Sylvari peoples. Take note that not all Sylvari obeyed or followed the call and remained as they are now, allies. Though “many” did and turned on us.
After words we were spawned in to Red Base in Silverwastes and had to escort a pack dolyak to Amber Sandfall base. Once there followed the supplies into a doorway north of Amber Sandfall base were we needed to complete a story line event in order to open the portal into Verdant Brinks. After successfully reaching Virdant Brinks we were greeted with this video.
Playing through the story line we were spawned into had us meet up with Laranthir. A choice was placed before us to choose to follow Laranthier or side with Pact soldiers. Each with a different event to complete. Following Laranthier we take a path introducing us to new Mordrem creatures most notably the Mordrem Guard Cavalier who is often found riding atop a Mordrem Guard Mount. In a battle with a champion Mordrem Guard Cavalier and their mount, Rytlock makes his grand entrance in this video.
Afterwords we begin our exploration of the Verdant Brinks and it’s offerings.
I wanted to save the Revenant for the actual release of HoT and intended on playing either an Ele or a Guardian. However the hype and length of time since a new profession was available I could not resist! It was a joy to play and with my pos pc I was pleased with how well the animations and action took place. There were a few areas it took some time before animation appeared and some times not at all. I chalked it up to my pc. It was awesome to see the Forced Engagement work to our advantage and have the enemy turn on themselves. I’m not sure if it was supposed to work on a champion mounted rider but I was AWESOME that it did, if only to have him bucked off. A word on Inspiring Reinforcement , OMG I think everyone had that set to auto attack. There were multiple times our path was literally paved by IR 😀
Day & Night Impressions:
You could definitely tell the difference between day and night, not just from the amount or lack of light but from the numbers of mordrem available to help level your Mastery Track 😉 There are a few who might be mistaken that the beta was the actual number of mordrem we will see. While that might actually be the correct number of mordrem, the time we had did not give us the full view of the onslaught once HoT is released, think Amber Sandfall, Indigo or other base during a defend stage. Or Vinewrath Lane. That is my bet at least. It was clearly enough to cause our forces to falter and not achieve all the defenses before nightfall (LOL Nightfall)!
Mastery System & Adventures Impressions:
I only tried two adventures, the one collecting the supplies and the one collecting the insects. My first two runs through the supplies adventure you had to dodge or speed your way out of the devastating Tendril attacks, failed miserably. I was able to get the bronze on my third attempt and almost to silver. Clearly your Mastery Skills will help diminish the challenge rating a little, on some of the Adventures there were Speed Mushrooms. They were a challenge and fun. The insect collection in the Itzel grounds was hard mainly because I cold not stop jumping off to glide 😀 and it was at times hard to tell where to go next. Mastery System is just as they said, a grind, but it is an account grind and one I will be happy to complete. I’m sure the last few unlocks will take for ever to gain but should be worth it. In the six hours we were given I did earn 2 ¼ unlocks. I could have earned more had I actually been hunting events. So yeah, the grind is real, but not a bad one. You’ll clearly gain Mastery Points faster than you can spend them.
Audio & Map Impressions:
The players character having a voice was great 😀 I knew from information before we would be getting one and had forgotten until playing in the beta and hearing my character. There was that light delay of “hu, wut? Who’s that talking?” I enjoyed the ambient sounds and wish they played more often (could be my settings). Almost reminded me of trodding through the bush. I hope the Jungle includes some rainy areas also. Map layout was nice and confusing, reminded me of Cantha in Factions, and wished there were a few more high long skinny bridges to run over (and jump off, yes). I understand we may not have been given access to the jungle floor, but it would have been sweet to jump off the mordrem vine Mastery Point and glide to the bottom with out auto dying.
Our Good Bys:
Nearing the end (literally like the last minute! 9:29pm PST) of our final 2 hour time frame a group of us rallied at the cliff of Shipwreck Peak Waypoint for one last glide into the nightfall of beta.
WoooHooo! Good news! well, you know where we’ll be Tuesday after a a 3 day weekend of Guild Wars fun 😀
by The Guild Wars 2 Team on May 22, 2015 :
“We’re pleased to announce the closed beta test for Guild Wars 2: Heart of Thorns™. If you obtained a portal to the Heart of Maguuma during the special event in Dry Top and the Silverwastes, you’ll receive an e-mail with all the details you’ll need to get started. Please ensure that you’ve signed up for our newsletter so that we can contact you! We’ll be randomly choosing a number of newsletter recipients for participation in the beta test as well.
The upcoming closed beta will help us test the stability of our new PvE outpost-event content structure. Participants will be able to use a revenant—or any of the existing eight professions—to play a small amount of expansion story content, followed by two beta versions of outposts and their corresponding adventures in part of the Verdant Brink map. An early, partially completed version of the day/night cycle meta-event experience from Verdant Brink will also be available.
Testing will begin on May 26, and will run in 2 hour blocks with breaks between each block. The schedule is as follows:
11:30 a.m. Pacific Time (UTC-7) to 1:30 p.m. Pacific Time (UTC-7)
3:30 p.m. Pacific Time (UTC-7) to 5:30 p.m. Pacific Time (UTC-7)
7:30 p.m. Pacific Time (UTC-7) to 9:30 p.m. Pacific Time (UTC-7)
This test is not under a nondisclosure agreement, and participants are welcome to stream and discuss their experiences. We hope to see you there!”
Announcing the closed beta test for Guild Wars 2: Heart of Thorns!