After having enjoyed Mumble for quite some time Dungeon Adventures moves to Discord for VoIP. We hope this move will make it easier for our members and future members to join us in hands free conversations and a little socialization đ
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Dungeon Adventures unlocked guild hall level 40 and Further Exploration! This is a little out of date, we’ve been enjoying HoT content, and needed to be posted. None the less there was a big sigh of relief once we reached level 40. Very shortly after we had everything in place to unlock Further Exploration.
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Many of us had high hopes of an additional map with unlocking Further Exploration. Sadly that just was not so. We did gain access to another WP, north east corner of the map and a jumping puzzle.
Main Hall
Workshop & Tavern with decorations
Workshop & Tavern with decorations
Workshop & Tavern courtyard
Workshop, Tavern, Market, War Room & Airship
Market with decorations
War Room & Market with decorations
Further Exploration
Further Exploration with decorations ~ Guild Members home
Further Exploration with decorations ~ Guild Members home
Arena
Arena
Guild Member ~ Guild Members home
Unfortunately after reaching guild level 40 and unlocking further exploration, as with many guilds (reported on forums), participation takes a sharp down turn. We are still unlocking the remaining features of the guild hall. Some, like decorations merchant, will take some time given the mass amounts of materials required to unlock them.
I would be happy if there was a schematic to build an event that repopulates the guild claiming event. It would have been nice if with further exploration guild halls were given 5-10 meta events to build schematics for and activate in the guild hall. I guess we will just have to wait and see….
As launch arrived DnD Leaders registered  with the Guild Initiative to begin our journey into Maguuma and the construction of our Guild Hall. Taking our mains in to the prolog and Torn from the Sky we began leveling masteries in order to reach Lost Precipice. A guild mission that earned 100 Aetherium was required in order to pay 100 gold for the expedition to our guild hall. It was announced that WvW & PvP missions would b the only guild missions available at launch. This was a little disheartening to DnD being a PvE based guild. We did not however falter in our goal of claiming our hall. Seth and Crystal having comleted some PvP tracks we ready and eager to begin the task of PvP as the NOOBs we will forever remain đ .
Creating the Guild Team “What’s a Dodge” Consisting of Seth, Crystal, Arden, Qausi, & We set out on a very long quest to level members who had not reach rank 10 in PvP as required by PvP Rank System. After many hours of battle we finally had our PvP Team! Seth, Crystal, Alanis Makai, TiagoBrenck, and Team Captain Arden Stark. We entered into PvP Unranked arena awaiting to be defeated again and again. Much to our surprise and the new Elite Specializations (namely the Reaper) and our practice while leveling along with Guild Wars 2 forgiving ranking system we were paired with an opposing team. I was ecstatic to find I was able to fend off four enemy at one time while maintaining 50% health. The battle was neck and neck  and and on point they had taken a lead. I feared the worst! After having occupied 4 at a time twice we turned this into our advantage and began to turn the tables. I wold find and capture their area and they would run to reclaim it. I held them at bay while my team captured the other 2 points jumping us into the lead once again. This tactic worked very well ad we kept a 45 point lead for the WIN! On to the Guild Offices to pay for the expedition.
Expedition payed for and ready to claim our hall we went  to the Gates of Lost Precipice. First we had to reach the Lost Precipice and in order to do that you had to have Glider Mastery 1 and Glider Updraft helps.
Here we can be seen assembling for the claiming of the guild hall. Our first attempt had to few members and resulted in a loss. Slightly disappointing but expected given the hype of its epic battle.  On our second attempt we decided to seek assistance from outside the guild. Normally I have great fortune with LFG Tool. While we were able to successfully accumulate 15 players able to gain entrance into the claiming event, there was a bit of command struggle (not for mention here). I knew the second attempt was doomed from the start. Still we trodden on. The the finality of the failure hit! There were some assuming things were going great and a win was in the bucket. True, in the end the battle was actually successful. However, as I had mentioned when the message hit of an impending update we would not be claiming the guild hall this attempt either. I had noticed earlier working with the guild panel that when updates arrive no further guild panel access was allowed and no guild status changes would be had! The update had sealed our doom! No Hall again.
That was fine with me, I wanted an all DnD member claim anyway. Disappointed and a little flustered we went about our game. On Sunday I had a good feeling and knew we would claim our hall. We assembled our members Pyrofox, Stephiclese, Savvy, Alanis Makai, Celis, Abrasion, TiagoBrenck, Skull Jack, and KaiserReg, + Arden(in spirit). A few otehr arrived towards the end and were able to join us in the final battles to claim our guild hall. Successful at last we rejoiced and with excitement of children began exploring the hall.
Currently we have been hard at work upgrading our buildings & services, A Tavern, Mine, Workshop and Guild Portal by Sunday it is building up quite nicely. We have enjoyed the free travel to Bank, Merchants, Repair Stations, with more to come! Join us in game đ see you a the Guild Hall!
So a while back I bought the Bobblehead Laboratory for a fun thing to do while waiting at world bosses or or events. While playing with some guildy’s I made the mistake of consuming some at what I thought would be a really fun time to use it. We had fun with Shatterer, and then again during FoeFire Cleansing with Duke Barradin. So I figured why not use it with World Summit we were about to do.
Big Head ShattererBig Head BarradinBig Head Shadow Dragon
Well, that turned out to be a huge mistake! The Shadow Dragon’s head took up the whole screen and I could barely see anything to play. It was fun alright, and added another difficulty challenge to the achievement.
WOW! So tons of information was released and I was not able to keep up with all of it, the game, keeping our site fresh, and the distractions. In any case…GUILD HALLS!!! đ
As we all (or most of us) know, Guild Halls will be coming out with the Guild Wars 2: Heart of Thorns expansion. There have been many posts on this topic giving us an overview of what to expect as Guild Leaders & Members alike. I am certainly excited about getting our guild hall.
This does bring into question a few topics I feel should not be a Leaders choice alone. We are very appreciative of our members and would hate to lose any of them. With the new guild hall system that will launch with Guild Wars 2: Heart of Thorns (HoT) there will be two guild halls available: Gilded Hallows and Lost Precipice. While we will be going for Lost Precipice as our “Main” guild hall, there will be armor and weapon skins unique to each of the two guild halls. So therein is the question. Do we want a second / alt guild hall? If so, whose should we pick? One suggestion has been the Guild “Children of Nature [CON]”. There are, I am sure, many others. Do we keep it within our community? Do we find a large guild? How many are going to upgrade to HoT?
For instance progress in your guild hall will be saved. In a video interview ( see MMOHuts E3 below) it was mentioned we can repeat the guild hall claim event and “change” our guild hall. So it’s possible to have a monthly, quarterly, biannual guild hall change. Now that might mean we will have to redecorate the hall once we make the change? But hey! I fell into playing “Barbie” with my toon, I / we can do it with the guild hall đ
Some of the information gives the impression ANet is not 100% supportive of guilds that require 100% representation. This is good for our guild, since I have never been in agreement with 100% rep requirements. To be honest, however, I do belong to 5 guilds: 3 as alt bank space and one we (Seth & Monika) use as a private guild. Nowadays, I only “swap” guilds to add or remove from my alt bank guilds. Also, the concept of guild halls possibly shared by alliances (or members who belong to several guilds who have claimed guild halls) make for some fuzzy boundaries. Especially since guild chat can now be shared with the guilds you are a member of, making for some interesting chat dialogs.
With guild missions possibly becoming more like guild wars of old Shining Blade Wanted, Zaishen Challenge Quests, or Vanguard Quests successful missions determine our ability to continue building our unlocked guild features. Introducing instances to some guild missions means we will need more of our members participating (and online/representing) in order to succeed! Currently and in the past we have been fortunate to be able to “Leech or Piggy Back” our success. Guild Rush, Challenges, and Puzzles will “function a bit like a dungeon” and are instanced based. We, Dungeon Adventures, will need to succeed on our own! Unless they implement something similar to map capacity limits for the instance and multiple guilds with that same mission active are joined in the same instance. Of course there is the indispensable LFG Tool, we can continue to use the LFG Tool to gather temporary manpower in completing the missions.
Dungeon Adventures members enjoyed the new “airplane” mode from Guild Wars 2 April Fools Day 2015! All characters models were switch with models of them holding their hands out to the side and an audio file was added. The audio file was of the traditional child airplane sounds made when we (well, most of we, definitely me ;)) pretended to be airplanes. Complete with skidding sound effects. Video was also adjusted to have an old school sepia look.
The wiki also came under attack from Mordremoth’s forces attempting to take over the Waypoints on the wiki as his forces did in Tyria!
Here are some videos of Dungeon Adventure Guild Members running their own air strike on LA
Hello guildies and welcome to our first discussion post . The purpose of this article is to help determine what the guild is looking for as far as dungeons go. We as the guild leaders already have an idea of what we want to see happen with dungeons. We also understand that not every one likes or wants to have the same thing. We would like some definite questions answered and also welcome your input and suggestions. Please feel free to comment here or in the comments field of the questionnaire
Please complete the questionnaire below to help us make a better informed decision. Results are not published unless requested after the close of the poll:
[contact-form][contact-field label=’Guild Member Name’ type=’text’ required=’1’/][contact-field label=’Do you prefer Dungeons or Fractals (a special type of dungeon)’ type=’select’ required=’1′ options=’Dungeons,Fractals,Neither’/][contact-field label=’What day of the week is best for you?’ type=’radio’ required=’1′ options=’Monday,Tuesday,Wednesday,Thursday,Saturday,Sunday’/][contact-field label=’What time frame works best for you?’ type=’radio’ required=’1′ options=’Morning,Midday,Evening,Night’/][contact-field label=’What are you doing the dungeon for?’ type=’select’ required=’1′ options=’Dungeon Skins (Armor %26amp; Weapons),Dungeon Tokens,Coin | Gold,Achievements,XP | Leveling,Vendor Goods (Potions | Sigils | Recipies),Gifts (for Legendary)’/][contact-field label=’Comment’ type=’textarea’/][/contact-form]
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