You’re invited on a weekend trip to the Crystal Desert!
If you’re excited to play Guild Wars 2: Path of Fire™, we have an express ticket to the Crystal Desert for every Guild Wars 2 player! Come join us this weekend for a hands-on experience with the expansion.
The preview weekend begins on Friday, August 11, and runs through Sunday, August 13.
Who can play?
Everyone! You don’t need to prepurchase Guild Wars 2: Path of Fire to participate—simply log in on the dates provided. If you’ve never played Guild Wars 2 before and would like to play during the preview weekend, register here to create an account and begin playing for free.
What can I expect?
You’ll be able to play the first part of the Guild Wars 2: Path of Fire story, which will kick off your journey to the Crystal Desert. Once you arrive, the Amnoon Oasis map is yours to explore. Take in the sights, unlock the raptor mount, and have fun with other players!
On August 18 through August 20, you’ll be able to experience the new elite specializations for the first time in PvP and WvW.
To learn more about Guild Wars 2: Path of Fire, or to prepurchase the expansion and receive extra bonus items, please visit the official site.
After having enjoyed Mumble for quite some time Dungeon Adventures moves to Discord for VoIP. We hope this move will make it easier for our members and future members to join us in hands free conversations and a little socialization 😀
Click the connect button to join Dungeon Adventures Discord server:
Dungeon Adventures unlocked guild hall level 40 and Further Exploration! This is a little out of date, we’ve been enjoying HoT content, and needed to be posted. None the less there was a big sigh of relief once we reached level 40. Very shortly after we had everything in place to unlock Further Exploration.
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Workshop ~ Last building being constructed
Many of us had high hopes of an additional map with unlocking Further Exploration. Sadly that just was not so. We did gain access to another WP, north east corner of the map and a jumping puzzle.
Main Hall
Workshop & Tavern with decorations
Workshop & Tavern with decorations
Workshop & Tavern courtyard
Workshop, Tavern, Market, War Room & Airship
Market with decorations
War Room & Market with decorations
Further Exploration
Further Exploration with decorations ~ Guild Members home
Further Exploration with decorations ~ Guild Members home
Arena
Arena
Guild Member ~ Guild Members home
Unfortunately after reaching guild level 40 and unlocking further exploration, as with many guilds (reported on forums), participation takes a sharp down turn. We are still unlocking the remaining features of the guild hall. Some, like decorations merchant, will take some time given the mass amounts of materials required to unlock them.
I would be happy if there was a schematic to build an event that repopulates the guild claiming event. It would have been nice if with further exploration guild halls were given 5-10 meta events to build schematics for and activate in the guild hall. I guess we will just have to wait and see….
As Wintersday comes to a close and we start back into building our guild halls, leveling our Heroes, completing world exploration, gaining Elite Specializations, finishing achievements, working on Legendary items, and many more fun enjoyable journeys. The world of Tyria will undergo more changes. WvW, PvP, PvE, RAIDs will all see Polish and content additions. It’s likely we will see Living World Season 1 (Scarlets War) return and take it’s place in our Journals. There will be the dreaded balancing changes, maiming some builds and creating new ones. One of those major changes to Tyria is the addition of Gliding to area’s other than just Maguuma Jungle! That’s right, Gliding in Orr (at least for starters?). At the conclusion of today’s Guild Chat Ruby took a gliding leap off a cliff in Malchor’s Leap it appeared to be from Sculptor’s End. Here is the Guild Chat Twitch video that contained the teaser.
Gliding in Tyria
It is my prediction that jumping puzzles will undergo a metamorphosis and be turned into instances like the Adventures. The frame work is there, most jumping puzzles are character based in their rewards and completions. There are surely many other methods of handling jumping puzzles when it comes to gliding. This is only my speculation as to how they might handle it.
Gliding in Tyria is sure to be a very sweet adventure in and of its self. Giving us a great number more of beautiful Guild Wars 2 art screen shots 😀
WOW! It has been a while since our last post. After HoT was released and we claimed our guild hall we have been hard at work leveling it. We now have a level 30 guild hall! An excellent show of progress given an average of less than ten major contributors. Only 10 more levels to go.
Wintersday has been announced and arrives in less than 3 days on December 15th, 2015 with some bug fixes. As they did for Halloween (Thank you very much!!!) the Guild Wars 2 Team is adding Guild Hall Decorations themed after Wintersday.
We enjoy the break of normal game play and miss these festive events when they are gone. It will be nice to be able to have Wintersday year round with the guild hall decorations. I can’t wait to do more Tixx & Toxx dungeon runs XD see you in game!
As launch arrived DnD Leaders registered with the Guild Initiative to begin our journey into Maguuma and the construction of our Guild Hall. Taking our mains in to the prolog and Torn from the Sky we began leveling masteries in order to reach Lost Precipice. A guild mission that earned 100 Aetherium was required in order to pay 100 gold for the expedition to our guild hall. It was announced that WvW & PvP missions would b the only guild missions available at launch. This was a little disheartening to DnD being a PvE based guild. We did not however falter in our goal of claiming our hall. Seth and Crystal having comleted some PvP tracks we ready and eager to begin the task of PvP as the NOOBs we will forever remain 😀 .
Creating the Guild Team “What’s a Dodge” Consisting of Seth, Crystal, Arden, Qausi, & We set out on a very long quest to level members who had not reach rank 10 in PvP as required by PvP Rank System. After many hours of battle we finally had our PvP Team! Seth, Crystal, Alanis Makai, TiagoBrenck, and Team Captain Arden Stark. We entered into PvP Unranked arena awaiting to be defeated again and again. Much to our surprise and the new Elite Specializations (namely the Reaper) and our practice while leveling along with Guild Wars 2 forgiving ranking system we were paired with an opposing team. I was ecstatic to find I was able to fend off four enemy at one time while maintaining 50% health. The battle was neck and neck and and on point they had taken a lead. I feared the worst! After having occupied 4 at a time twice we turned this into our advantage and began to turn the tables. I wold find and capture their area and they would run to reclaim it. I held them at bay while my team captured the other 2 points jumping us into the lead once again. This tactic worked very well ad we kept a 45 point lead for the WIN! On to the Guild Offices to pay for the expedition.
Expedition payed for and ready to claim our hall we went to the Gates of Lost Precipice. First we had to reach the Lost Precipice and in order to do that you had to have Glider Mastery 1 and Glider Updraft helps.
Here we can be seen assembling for the claiming of the guild hall. Our first attempt had to few members and resulted in a loss. Slightly disappointing but expected given the hype of its epic battle. On our second attempt we decided to seek assistance from outside the guild. Normally I have great fortune with LFG Tool. While we were able to successfully accumulate 15 players able to gain entrance into the claiming event, there was a bit of command struggle (not for mention here). I knew the second attempt was doomed from the start. Still we trodden on. The the finality of the failure hit! There were some assuming things were going great and a win was in the bucket. True, in the end the battle was actually successful. However, as I had mentioned when the message hit of an impending update we would not be claiming the guild hall this attempt either. I had noticed earlier working with the guild panel that when updates arrive no further guild panel access was allowed and no guild status changes would be had! The update had sealed our doom! No Hall again.
That was fine with me, I wanted an all DnD member claim anyway. Disappointed and a little flustered we went about our game. On Sunday I had a good feeling and knew we would claim our hall. We assembled our members Pyrofox, Stephiclese, Savvy, Alanis Makai, Celis, Abrasion, TiagoBrenck, Skull Jack, and KaiserReg, + Arden(in spirit). A few otehr arrived towards the end and were able to join us in the final battles to claim our guild hall. Successful at last we rejoiced and with excitement of children began exploring the hall.
Currently we have been hard at work upgrading our buildings & services, A Tavern, Mine, Workshop and Guild Portal by Sunday it is building up quite nicely. We have enjoyed the free travel to Bank, Merchants, Repair Stations, with more to come! Join us in game 😀 see you a the Guild Hall!
We’re down to just eight days now until the launch of Guild Wars 2: Heart of Thorns™! This is an extremely exciting time for everyone. We know you’re all ramping up to get ready for the release of the expansion—and all of us here at ArenaNet have been working like crazy to try and provide the best possible experience we can.
Our journey is nearly over—very soon, you will be gliding through the jungle canopy, battling to level 100 in fractals, building a guild hall with your friends, overcoming challenges in the jungle to unlock your elite specialization, competing with your friends and guildmates to get to the top of our new minigame adventure leaderboards, battling in the epic new World vs. World Borderlands map and waging war against enemy guilds with guild claiming, competing in Stronghold to kill enemy teams’ lords, joining with a party of ten to go on incredibly challenging raid runs, setting off on epic legendary journeys to build legendary gear, competing in Player vs. Player leagues for awesome rewards and prizes, and reading epic run-on sentences! And those are just some highlights of the countless new adventures that await you inGuild Wars 2: Heart of Thorns!
In the time leading up to the launch of the expansion, we’ll be counting down each day by putting a spotlight on a part of the expansion. Each spotlight will provide a summary of links and videos to basically every detail about that feature we’ve revealed up until now—so you can get a full, handy-dandy recap of all the info about each of our major features. That carries us up until October 23. So when exactly will you be able to play Guild Wars 2: Heart of Thorns for the first time?
On October 23 at 12:01 AM Pacific Time (UTC-7), Guild Wars 2: Heart of Thorns will go live! In the hours leading up to the launch of the expansion, members of the Guild Wars 2 dev team will be coming by to visit and chat about the expansion on our official Guild Wars 2 Twitch channel. In the final minutes of the countdown to launch, we’d like to invite all of you to join us live on the stream for a champagne toast with our dev team as we “press the button” and launchGuild Wars 2: Heart of Thorns live.
As developers, this is the most exciting time for all of us: to finally have something we’ve spent over a year of our lives pouring our hearts into get released to all of you. We cannot wait to putGuild Wars 2: Heart of Thorns live and to get out there and play the game with all of you. We hope you enjoy the expansion as much as we’ve enjoyed making it, and a special thanks goes to all of you who have helped make the game through beta testing in our BWE weekends and giving amazing feedback. Without you, this expansion wouldn’t be near the game it will end up being. For the final time before we launch, we’ll see you soon in Tyria—an epic journey awaits!
~ by Colin Johanson on October 15, 2015
The countdown begins to the launch of Guild Wars 2: Heart of Thorns!
Beginning on October 23, the Shadow of the Mad King event returns for nearly two weeks of ghoulish capers, spooky fights, and holiday fun! Get ready for another year of tricks, treats, and terrible jokes as the pumpkin-headed former ruler of the Thorn dynasty graces Lion’s Arch with his presence. Check out the release page for all of the details.
We’re looking forward to celebrating Halloween with the community, so keep an eye out—you may see ArenaNet employees hopping into the game on October 30 to haunt the festivities!
New Halloween Skins
~ by The Guild Wars 2 Team on October 13, 2015
The veil between worlds grows thin, and Halloween is almost here…
We’re excited to announce that our third and final Beta Weekend Event will be taking place starting at noon Pacific Time (UTC-7) on Friday, October 2, and running until midnight Pacific Time (UTC-7) on Sunday, October 4.
These Beta Weekend Events are your opportunity to help shape the development process and the experience you’ll have when Guild Wars 2 is completed. These are real beta tests, and you have a real opportunity to make our expansion better with your feedback.
As a reminder, we’re not going to show everything from the expansion in beta weekends. We want to keep a strong sense of discovery and not spoil huge parts of the story ahead of time. We’re going to test enough to help us broadly understand how everything works and apply those lessons to the parts of the game we won’t be showing during beta weekends as well. For example, we’ll only ever be showing the first story chapter and parts of the first map of the expansion during beta weekends to ensure an entire world of discovery and excitement awaits you on launch day when you venture deeper into the jungle. After all, Guild Wars 2 is the game where the journey is the goal!
BWE3—Content Experience
Players who have pre-purchased the expansion will see a new button appear on the character-creation screen that allows them to create and play a fully geared, level 80 beta character of any race for the duration of the weekend. You’ll have access to four beta character slots to use. Due to large back-end changes to core systems that have corrupted some of the beta data, your characters from previous beta weekends will not be available for BWE3—everyone will be starting with fresh beta characters.
Players who have pre-purchased will be able to use their beta character slots to create our new profession, the revenant, using the full selection of core specializations, weapons, and legends. You’ll also be able to play with our new elite specialization system that grows your character professions into new elite specs. You’ll be able to try out all nine of the elite specializations:chronomancer, dragonhunter, reaper, tempest, berserker, daredevil, and herald, as well as the newly announced scrapper and our final elite specialization, the druid.
Beta characters will begin by playing through a brief shared battle in the Silverwastes that leads into the expansion jungle region, followed by the intro story step of the expansion. From there, they’ll land in Verdant Brink, the first map of the expansion. For our third beta weekend test, you’ll be landing in the same location that the second beta weekend took place in. We’ve expanded the nighttime events a bit to allow you to explore both the floor and jungle canopy in this part of Verdant Brink—and you’ll encounter new bosses who await you high above the jungle at night. You’ll be able to train your masteries in the jungle region as you play through the story and event content available in Verdant Brink.
We’ll also be opening up raiding in Guild Wars 2 for the very first time. You’ll find a brand-new portal in Verdant Brink right next to where you arrive in the map; this portal is a temporary entrance to our first raid! You’ll be able to form parties of 10 and enter the first raid wing, Spirit Vale, where you’ll go in search of a missing squad of Pact soldiers who disappeared while scouting an area north of the jungle. Here you’ll be able to take on the first encounter of our first raid wing as you search for the missing soldiers. This is the first of four total encounters in Spirit Vale—we’ll save the other three for when we activate the first wing in the live game so we don’t give away too many surprises.
Not only will you be able to take your characters to the jungle, but you can take them into the existing game world as well! Player vs. Player, PvE, or WvW—feel free to try out the new profession or elite specializations in Central Tyria with all your friends and guildies. To go along with this, we’ll have our map bonus reward system on for beta characters only to help players get a feel for how we’ll be helping keep the core game world relevant and rewarding with the release of Guild Wars 2: Heart of Thorns.
We’ll also be turning on our new Stronghold PvP game mode for all players for the duration of the weekend, along with the new Mist Champion selection system. Players who pre-purchaseGuild Wars 2: Heart of Thorns will have all the currently revealed Mist Champions automatically unlocked for them to use for the duration of the weekend.
BWE3—Feedback
So what kind of feedback are we looking for?
We’d love to get your thoughts on the revenant and all the elite specializations. We’d like your comments on the two new elite specializations, as well as the balance changes and updates we’ve made to the ones we’ve shown before. Were they fun to play? Did they change the way you play your profession in a meaningful way?
Did you enjoy the amount of vertical space available to play in for this part of the map? Are the new bosses fun to fight against? Do they add more to the night experience? Did you enjoy your time in general in Verdant Brink?
We want your feedback on what it feels like to play raids. Does raiding prove to be the true PvE challenge you were hoping for? Did you have to refine your build, discuss with your friends what builds they were running, and together define a strategy to overcome our first raid encounter? Did you fail the encounter multiple times until you eventually devised a strategy to learn how to overcome it? And most importantly, did you have fun?
We’re continuing to look for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle and how it feels to use those Mastery abilities in the area provided. We’ve sped up the rate at which you earn Masteries deeper into the Mastery lines. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience points and Mastery points? Does it provide a framework you think we could add to regularly in live updates?
See You Soon!
Beta Weekend Events are a large milestone in the development of our expansion, and we can’t wait to play the game with you over the weekend and to continue down the path that bringsGuild Wars 2: Heart of Thorns to release. After this beta weekend has completed, we’ll be just 19 days from the launch of Guild Wars 2: Heart of Thorns!
I want to extend a huge thank-you to everyone who has helped us beta test so far; the entire expansion (including the huge volume of stuff you haven’t seen!) is infinitely better because of it. This final beta weekend will help us identify the last refinements we need to address to make the experience even better, so thank you ahead of time to all of you who make it in. And remember—please make sure to share your feedback; it’s incredibly important to us!
Since the patch on Sept. 15, 2015 there were quite a lot of posts concerning the state of Black Lion Key Farming. I new key farming was a popular past time for some. I never realized it was THAT popular though. It was a favorite pass time for me to do in the mornings with a fresh cup of coffee before waking munchkin up for the day. It allowed me to play Guild Wars 2 with out advancing my characters beyond my wife’s ( we like to advance in the game together).
Now that it is gone I found myself pondering what to do the following morning. If your like me you are disappointed (to say the least) that this was done. There is, however unlikely , the off chance they might include them as part of a RAID Chest reward? It was suggested that they be added to a Black Lion Trading Company PvP Track. I suggested that Black Lion Keys be added to a 4th & 5th dungeon path. Those additional dungeon paths would have ALL existing dungeon paths active at the same time and the party wold need to clear | vanquish | defeat all the foes to have a Black Lion Key added as the completion reward. There were a few other suggestions as well. Time will only tell if any of them will be heard or implemented. But I digress :/
I created this post to get a general idea of how often the keys are actually dropping. Popular opinion is that they are as elusive as precursor or more so, since they cannot be coaxed from the Mystic Forge. Below I have created a spreed sheet to hopefully get a better idea of the drop rate frequency. Black Lion Key Drop Research
Dungeon Adventures Guild Leader
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