Dungeon Adventure Guild enjoyed participating in the events and achievements added for Beta Weekend 2
Video of Dungeon Adventures Guild & Community towards the end of BWE2
Mordremoth is rallying its forces, sending armies of Mordrem out of the Maguuma Jungle to test Central Tyria’s defenses. Drive back the invasion, and stop the jungle dragon from sinking its teeth into vulnerable territory! The Battle Begins From 9:00 a.m. Pacific Time (UTC-7) on September 10 through 9:00 a.m. Pacific Time (UTC-7) on September 14, Mordrem will be staging periodic incursions into Brisban Wildlands, Kessex Hills, and Diessa Plateau. Keep an eye on the world event UI, which will let you know when Mordremoth is launching its assault.
Coordinate with other players to stop the Mordrem in their tracks, and you’ll earn Mordrem Blooms. Mordrem Blooms are the research samples the Durmand Priory seek. In exchange for the research samples, the Durmand Priory is offering concessions as a reward.
This event is recommended for players level 18 and up. If you’re just starting your journey into Tyria, you can prepare by exploring the game world, completing maps, learning your character’s abilities, and making friends to join forces with during the invasion. Guilds will be
seeking new members, so be on the lookout for one that’s right for you! In addition to all the perks of guild membership, you’ll have allies on your side during this tumultuous time.
ArenaNet developers will be joining players in the game throughout the invasion, so look for the red ArenaNet logo, and be sure to say hello. We’d also love to see your screenshots of the event, so tweet us your favorites @GuildWars2 or submit them to the official Guild Wars 2 Tumblr! Our team will be sharing the best of the best through our social-media channels through the week of September 13.
by Steven Waller on August 29, 2015
You asked for the ultimate challenging content in Guild Wars 2—challenges that would put your skills to the test and push you and your friends to the edge to achieve victory. Now the answer is here. Today at PAX Prime, we announced that the “challenging group content” that we said would arrive with Guild Wars 2: Heart of Thorns™ is Raids! Built on top of our ground-breaking combat and dynamic event systems, the ultimate challenge is coming.
Players who purchase Guild Wars 2: Heart of Thorns will get access to our first raid, with the first of the three associated raid wings to be activated shortly after launch. During this window, we’ll be looking at balance with our new profession and elite specializations as well as giving players some time to train the Heart of Maguuma Masteries that will be used in the first raid wing. The remaining two raid wings will follow in sequence soon after.
ArenaNet has always challenged conventions and looked to innovate, and Raids in Guild Wars 2 will be no different. But for those of you that weren’t able to see our presentation at PAX, you might be asking yourselves…
Raids are 10-player, instanced content that will introduce very challenging bosses, epic encounters, and more! And we’re building them on top of our amazing combat and dynamic event systems to create a variety of difficult challenges that will require your raiding team to bring a high level of skill, strategy, and coordination in order to succeed.
Expecting to be able to just watch the UI to beat a boss? Guess again! Raiding in Guild Wars 2 is an action-oriented, engaging experience. You’ll have to actively manage your position, dodge, coordinate on objectives, and much more. You’ll have moments of anticipation where your next action could spell victory or death. And with a diverse range of difficult challenges, being able to customize your build will really pay off. You’ll be dependent on keeping yourself alive and helping support your team while playing your profession. Everyone will be expected to pitch in and execute at a high level to ensure success.
Raids will also tie into our new, advanced Mastery system of progression. We’ll be introducing new Mastery tracks and abilities that will be closely tied to progressing though raids, which our designers will be talking about in an upcoming blog. We’ll also be introducing new rewards. Which rewards, you ask? We’ll talk about that in more detail a little later, but let’s just say they’re legendary…
Raids in Guild Wars 2 are not about waiting to have fun. You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge. And while a warrior might support a group differently than an elementalist would in terms of playstyle, our systems allow you to adjust your team’s composition and strategy to overcome any challenge.
Raids are not about an endless gear grind to get tiers of gear to go tackle the next raid. Raids won’t become easier because a new tier of gear or a level-cap raise made them irrelevant. We think beating a raid encounter should be a big deal—not just when you beat it, but for the life of the game. It takes away the meaning of your victory when suddenly new tiers of gear or more powerful experience levels are introduced that leave a wasteland of raids in their wake. If you beat a raid in Guild Wars 2, it means something and always will.
In the first Raid wing, players will face three awesome, diverse, and very challenging bosses as well as an epic event that will leave players literally running for their lives. Each encounter will introduce different mechanics that require unique strategies to overcome and will be a big accomplishment if defeated. For each encounter, our goal is that you’ll need to face it many times to learn how to defeat it, continuing to develop your strategies, refining your communication and honing your tactics through practice, in order to execute to a high degree with the hope of eventually conquering it and moving on to the next encounter in the wing.
Altogether, players can expect to face big challenges in all three wings that will stretch the abilities of even our most battle-hardened adventurers. Raids will also become a key part of our live strategy for Guild Wars 2 in the future, but we’ll discuss that more down the road.
As players embark on this new adventure, they’ll start their journey in search of a Pact recon squad that vanished while on assignment. Following their trail, you’ll fight your way deeper into forgotten territory, encounter dangerous new enemies, and witness mystifying events. So join up with your friends, family, guild, or just a group of heroes from our friendly MMO community.
Stay tuned for more details as we get closer to launch.
I’ll see you in game!
by Mike O’Brien on August 29, 2015
Today we’re happy to announce that the Guild Wars 2 core game is available for everyone to play for free. With Guild Wars 2: Heart of Thorns™ launching soon, there’s no better time to introduce the game to your friends.
Guild Wars 2 has the simplest of business models: buy the game and play it as long as you want with no monthly fees. We’ve been championing this as a great business model for MMOs since launching the first Guild Wars® a decade ago. We continue to believe in buy-to-play. It’s good for gamers and good for developers.
This business model has been fantastic for Guild Wars 2 and our fans. Since launching three years ago—almost to the day, today—we’ve sold more than 5 million copies of the game. And we’ve delivered more than 40 major content releases, with world-changing events, Living World episodes, and feature packs, all free of charge.
Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.
To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns.
A game like Guild Wars 2 lives and dies by its community. Our goal is to protect our current community but also to make it as easy as possible for you to introduce the game to your friends, to recruit new players into your guilds, to challenge new players to Player vs. Player matches, and so on.
It’s trickier than you’d think to accomplish both objectives. We have to ensure that free accounts can’t be used to abuse the game or its current players (through botting, cheating, spamming, or RMT) while still making sure that free accounts get the authentic Guild Wars 2 experience.
Here are the changes we made for free accounts.
First, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.
Second, free accounts have some chat restrictions and economy restrictions so that they can’t be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They can’t mail gold or items directly to other players, trade gold for gems, or access guild vaults.
Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas.
We’ve found in testing that it’s hard to read a list like this and know how it’s going to feel in action. All these changes are live today, so we invite you to see for yourself. Test with a free account and see that it’s the same Guild Wars 2 you know and love; test with a veteran account and confirm that the community is protected.
We have an exhaustive FAQ covering these changes and other topics related to the free game, so check it out if you have additional questions.
Guild Wars 2 is famous for having the friendliest community in online gaming, and that community continues to grow. With Guild Wars 2: Heart of Thorns on the horizon, of course the game was going to have an influx of new players. And now, with this change, it will have a larger one. I ask you, the game’s veterans, to be the friendly faces that will welcome all these new players to the game.
To celebrate this special three-year anniversary of Guild Wars 2, we’re giving current players an all-new Royal Guard Outfit. Wear it with pride whenever you want to show that you were there early on, and that you’re someone that new players can go to for help.
Guild Wars 2: Heart of Thorns is full of end-game content, including Masteries, Fractals, Stronghold, and our newly announced challenging group content, raids. It’s coming on October 23, just 55 days from now! This is the perfect time to bring new players into your guild, to help them level up and master their professions, to practice coordinating as a team, and to prepare for all the challenges that the jungle will bring.
Guild Wars 2: Heart of Thorns Arrives October 23rd, 2016
I’m excited to announce our second Beta Weekend Event will be taking place starting at noon Pacific Time (UTC-7) on Friday, September 4, and running until 11:59 p.m. Pacific Time (UTC-7) on Sunday, September 6.
These beta weekend events are your opportunity to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. These are real beta tests, and you have the real opportunity to make our expansion better with your feedback.
As a reminder, we’re not going to show everything in the expansion in beta weekends. We want to keep a strong sense of discovery and not spoil huge parts of the story ahead of time. We’re going to test enough to help us broadly understand how everything works and also apply those lessons to the parts of the game we won’t be showing during beta weekends. For example, we’ll only ever be showing the first story chapter and parts of the first map of the expansion during beta weekends to ensure that an entire world of discovery and excitement awaits you on launch day when you venture deeper into the jungle. After all, Guild Wars 2 is the game where the journey is the goal!
Players who have pre-purchased the expansion will see a new button appear on the character-creation screen that allows them to create and play a fully geared, level 80 beta character of any race for the duration of the weekend. You’ll have access to four beta character slots to use, and if you created characters in our first Beta Weekend Event, your progress—including any Mastery system progress you’ve earned for your account—will be available for you in the second event.
Players who have pre-purchased will be able to use their beta character slots to create our new profession, the revenant, using the full selection of core specializations, weapons (including underwater combat), and legends. You’ll also be able to play with our new elite specialization system that grows your character professions into new elite specializations. You’ll be able to try out the chronomancer, dragonhunter, reaper, and tempest, as well as the newly announced elite specializations: berserker, and herald, as well as the thief specialization we’ll announce later this week.
Beta characters will begin by playing through a brief, shared battle in the Silverwastes that leads into the expansion’s jungle region, followed by the introductory story step of the expansion. From there, they will land in Verdant Brink, the first map of the expansion. For our second beta weekend test, you’ll be landing in a different part of the map than the one we showed in our first beta weekend, and you’ll be able to explore a new area: the jungle-floor biome. The playable content will comprise about 25% of the expansion’s first map. Train your Masteries in the jungle region as you play through the story and event content available in Verdant Brink.
As you explore this area of the map, you’ll find survivors from a ship of nobles that traveled with the Pact Fleet to witness the battle with Mordremoth and got far more than they bargained for, including one particularly famous noble who has gone…wild. The quaggan Baroosh and his village, who potentially joined the Pact in your personal story, were also aboard an airship that went down with the fleet when Mordremoth tore it from the sky. The survivors can also be found working with an ordnance corps to muster together a counterassault on the jungle dragon. Across this area, numerous new enemies are there to face off against, including your first encounters with the aggressive hylek tribes Coztic and Xocotl.
Not only will you be able to take your characters to the jungle, but you can take them into the existing game world as well! Whether you want to play in Player vs. Player, World vs. World, or PvE, feel free to try out the new profession or elite specializations in Central Tyria with all your friends and guildies. To go along with this, we’ll have our map bonus reward system on for beta characters only to help players get a feel for how we’ll be helping keep the core game world relevant and rewarding with the release of Guild Wars 2: Heart of Thorns.
We’ll also be turning on our new Stronghold PvP game mode for all players for the duration of the weekend, along with the new Mist Champion selection system. Players who pre-purchase Guild Wars 2: Heart of Thorns will have all the currently revealed Mist Champions automatically unlocked for them to use for the duration of the weekend.
So what kind of feedback are we looking for?
We’d love to get your thoughts on our three brand-new elite specializations! Were they fun to play? Did they change the way you play your profession in a meaningful way? We’ve also made updates—primarily balance changes—to the elite specializations that were playable in BWE1, as well as to the revenant. How have these improvements helped to address your feedback from the first beta weekend?
We were really happy with the feedback for creature difficulty from the first Beta Weekend Event, so we’re mostly looking for your feedback on whether the new creatures you encounter in the second Beta Weekend Event are as fun and exciting as the creatures from the first weekend.
During daytime, we’re showing two new outposts and a big pile of events that go along with them. Are they fun? Do they tell a compelling narrative that helps bring you into the world? Do the events feel meaningful, challenging, and interesting? The nighttime component of Verdant Brink will be relatively similar to BWE1; we look forward to sharing the expanded version of the night experience in future beta events.
We’re continuing to look for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle, as well as how it feels to use those Mastery abilities in the area provided. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience and Mastery points? Does it provide a framework that you think we could regularly add more to in live updates? Knowing your progress won’t be wiped, does it make you want to learn as many Masteries as possible so you can use them to overcome additional challenges later?
We haven’t made any changes to our map reward system yet based on the feedback from our first beta weekend, so gathering feedback on it isn’t as urgent.
Finally, you’ll also see some new UI in the Stronghold Mist Champion selection panel to help better explain the role of each of the Mist Champions. Let us know what you think of the changes and of Stronghold as a whole!
Beta weekend events are a large milestone in the development of our expansion, and we can’t wait to play the game with you over the weekend and to continue down the path that brings Guild Wars 2: Heart of Thorns to release! And while we count down to our second beta weekend, make sure to join us for our massive announcement about Guild Wars 2: Heart of Thorns live from PAX Prime on Saturday, 29 August, at 5:30 p.m. UTC (10:30 a.m. Pacific Time), broadcast live on the official Guild Wars 2 Twitch channel, or join us in person if you’re attending PAX!
We’ll see you in game.
~by Colin Johanson on August 26, 2015
Learn more about what we’ll be testing in the second Beta Weekend Event for Guild Wars 2: Heart of Thorns.
August 28th 2015 marks the third year of Guild Wars 2 and the characters who where created on that day. For some, those who pre-purchased rather than pre-ordered, that day is instead August 25th. Pre-Purchasing provided a three day Headstart Access allowing you in Guild Wars 2 three days before the official launch. Those who Pre-Ordered were allowed into Guild Wars 2 one day before official launch.
A big Thank You to Guild Wars 2:Team and Arenanet for keeping the tradition alive by providing birthday presents to characters of Guild Wars 2!
So, what did we receive in our birthday presents?
As in previous years they have included an additional item. Last years was the Birthday Blaster and the first year item was a Mini Queen Jennah keeping in the Guild Wars 1 tradition of birthday presents containing miniatures. This year they included not one, but three additional items! There are:
Teleport to Friend, a recent addition to the Black Lion Chest drops. I can’t help but think we will be using all of these once HoT launches and we are trying to reach places another player is already at??
If you missed the latest episode of Points of Interest, read on for a summary!
“On the last episode of Points of Interest, host Rubi Bayer and Game Designer Joshua Diaz showed off one of the Central Tyrian Mastery lines arriving in Guild Wars 2: Heart of Thorns™. The Pact Commander line will grant you perks, rewards, and abilities in exchange for playing the game and guiding new players.
Unlocking the Pact Mentor Mastery will give you the option to toggle on mentoring mode, which will place a badge next to your name and at your position on the map, as well as giving you a mentor title in chat. It will also provide persistent, permanent swiftness in capital cities for you and everyone in your party. The tag and badge will make it easier for Guild Wars 2 players who take pride in helping others to reach out.
The mentor tag is distinct from a commander tag as it doesn’t cost gold, doesn’t work in World vs. World, and doesn’t allow for the formation of squads. While it’s possible that players could toggle mentoring mode on in order to grief others, Josh said that the key to making the Guild Wars 2 community healthier is to continue to provide tools for altruistic, helpful players as well as a robust reporting system for deterring malicious ones.
The next Mastery, Productive Downtime, grants bonus crafting experience, which Josh said will be very helpful in Guild Wars 2: Heart of Thorns. Not only will the expansion add new recipes, but having a high crafting level is necessary for the upcoming legendary precursor crafting Mastery!
Supply-Line Management is a Mastery that will give players access to special vendors across the world. These vendors appear on the map but travel frequently. Some of the items these vendors will trade for karma include both currently unavailable recipes and brand-new recipes. One of the new recipes will allow you to craft a Melandru-inspired backpack.
Noblesse Oblige grants a bonus to the speed at which you can revive other players, and the speed bonus increases if the character you’re attempting to revive is lower level. It will also take away a stack of the downed penalty for the revived character and help to mitigate armor damage.
Mastering Advanced Logistics provides a major convenience—when you gain loot from killing an enemy, it will go directly into your inventory, and you’ll never have to worry about missing a drop again! Josh explained that this perk is not simply activated by default on all characters because it would otherwise be just as convenient for bots; by making it a Mastery, it rewards those who play legitimately.
The design team is planning to grandfather in players who have already done most of the activities in the open world, and each of the story instances from Season 2 of the Living World story will grant a Mastery point, rewarded retroactively. Josh reiterated that every Mastery unlocked by a single level 80 character will be available to every character across the account as a permanent bonus.
Next, Game Director Colin Johanson sat down with Rubi to talk about the first Beta Weekend Event. He gave examples of how the revenant had changed due to feedback from previous testing, including the addition of weapon swapping to the profession and additional rebalancing. One of the goals of Guild Wars 2: Heart of Thorns is to create more challenging open-world content, and Colin said that players should find it more necessary to think about their skill bars and how they approach fights as they travel deeper into the Maguuma Jungle.
Colin also discussed how the development team experimented with creating progression for level 80 characters. The initial plan was to add more traits and skills regularly, but that didn’t feel meaningful enough. Antitoxin as a universal skill didn’t hit the mark, and neither did the previous system of earning traits. Colin said that the team is happy with the Mastery system and elite specializations as the foundation for progression in the future, but beta testing is crucial for making sure they feel right. He encouraged beta testers to be sure to leave feedback on the official forums.”
~ by Anatoli Ingram on August 12, 2015
It has been all hands on deck here at the Black Lion Trading Company as we focus on crafting some of the most magnificent items to date. Today we bring you a complete overhaul of our boosters. From now on, all boosters offered by the Black Lion Trading Company have been condensed down to the essential boosters detailed below.
Dwayna’s weapon set features sharp curves and flowing cloth that will make your foe’s mouth drop open in wonder as they drop dead from your attack.
Available Now in the Gem Store!
Log into Guild Wars 2 and press ‘O’ to access the Black Lion Trading Company for these great offers and more!
Complete Booster Overhaul
All existing boosters will continue to exist, but will no longer be sold or dropped. These are the new boosters we will offer in the store:
Experience Booster (Lasts 2 Hours)
- +50 All experience gained in any game mode
- +50% PvP Reward Track gain
- Up to +100% bonus experience for killstreaks
Item Booster (Lasts 2 Hours)
- +50% Magic Find
- +50% chance for critical success crafting experience
- +33% chance for an extra gathering strike
- 10s swiftness on completing the gathering skill
- Summons a Black Lion Merchant if inventory is full when gathering is used. (20 minute cooldown)
Heroic Booster (Lasts 2 Hours)
- Applies both Experience and Item Booster.
Celebration, strength, armor, rejuvenation and speed boosters will continue to drop randomly from Black Lion Chests, and birthday boosters will be granted on character anniversaries.
We’ve been hard at work and you’re about to benefit from it!
This has just become so much better than it was before!! If you don’t have it you should get it this Halloween if it is on the Gem Store again. Absolutely well worth the gems! I want one for all my characters now, good thing is that it is account bound 😉
We were saddened by the end and eager to participate in the next BWE (Beta Weekend Event). Below is a post we made on the forums along with some caps and a revised Rytlock video showing his return from the Mists.
Some guildy’s and I had a conversation about the new adventure system coming out in Guild Wars 2: Heart of Thorns. We were discussing what we would rank on the leader boards given that our guild is mostly PvE and non-competitive. I had mentioned I would place 99th on the adventure leaderboards. I guess I was wrong, though not far from the truth either!
Just goes to show Guild Wars 2 & Guild Wars 2: Heart of Thorns Team is looking out for the PvE’rs and those who might not be “elite” (by choice or otherwise). Granted I did earn the Gold rank, and it took me only 2 tries achieving it on the second try. That was not the case with the Tendril Torching. After 4 tries I was still 5 from placing in Silver. I guess you win some you lose some eh? 😉
Kinda cool new map system coming out for those who might not know. It’s the Map Bonus Reward System meant to “The goals of this system are to provide ways for players to target the materials they need, let players know exactly where to obtain those materials, and help all explorable maps always feel like relevant and rewarding places to play.” ~ by Linsey Murdock on March 26, 2015 read more…
Some screen caps of Verdant Brinks
BWE1 responses to Guild Wars 2:Heart of Thorns Team wants to know ( from 1st BWE Post) by two avid Guild Wars 2 & Guild Wars 2: Heart of Thorns fans. These are our combined opinions of Crystal Virgo and Seth Moonshadow.
We want your thoughts on how fun it is to play our new profession as well as the elite specializations.
Revenant ~ We very much enjoy playing the Revenant! We do however find it a little more difficult to return to than any of the other professions. Shiro has a steeper learning curve than Mallyx, otherwise he seems okay. We found that skill Unrelenting Assault and skill Phase Traversal on the Revenant dual swords would not always work especially with the new beast “Arrowhead”. Those skills would not shadowstep or mist step to target very often. Also, Unrelenting Assault does not always return character to starting position when it does Shadowstep. Impossible Odds & Jade Winds are sweet! Just wish they could hit more targets 😀
Tempest ~ During heavy combat animations sometimes do not show. We’re on the fence about whether or not an overload skill should be blockable, and many of our attempts to use Tempest Overload are blocked / interrupted / negated. The animations and sounds are awesome. It really helps make our Elementalist feel more like an Elementalist. We can’t wait until the horn sounds are replaced also, it will be even that much sweeter! We found ourselves using Tempest abilities far more than we thought we would.
Dragonhunter ~ WOW! Very fun indeed! It did creep close to the Ranger realm at first, but after playing Dragonhunter for a while you can see the Ranger is still a very valid profession. We took to Dragonhunter very fast and it quickly became a very close favorite to our Tempests.
Reaper ~ Nicely done, we enjoyed Reaper’s Shroud especially Soul Spiral. The animations and new character skin are a welcome piece of eye candy 🙂
Chronomancer ~ The clock sounds and time visuals are sweet! It added a little bit of comic relief to playing and yet did not turn it into a clown show 😀
Do the elite specializations feel like they are creating an entirely new role for your main profession?
Tempest: Not really. It does however really give you the feeling that an Elementalist is truly an Elementalist and “commands” the Elements rather than just using them. We were at first sceptical about the Tempest. Now we have a rekindled love of our main character who will most certainly become a Tempest! While it does not give the feeling of an entirely new role, it does provide much needed staying power to the “Battle Mage” build I already use frequently on my Elementalist.
Reaper: Not so much, only because I (Seth) already use my Necromancer in much the same way as a Reaper is used for “brawling”. However, the Reaper will give my current Necro Brawler much needed staying power to survive more battles. Instead of rush in, hit, rush out, spam staff #1 then repeat.
Chronomancer: Undecided / not completely sure.
Do you feel the need to use your entire skill bar in battles?
Yes. We found ourselves using 0-9 skills as soon as they are available far more in Verdant Brinks than we do in normal play. Though, we use the 0-9 skills all the time during normal game play and elite skills probably more often than most. After all, they were put there to be used right?
Does teaming up with other players feel more rewarding?
Yes. In this version of Verdant Brinks we found it much more necessary to find a “Battle Buddy” before heading off into the woods! The Pocket Raptors were cute and dangerous, but also a defeatable enemy even in the packs. The Mushrooms on the other hand proved quite a bit more challenging when in packs and “praise the six!” you don’t get a veteran in with them!! If for no other reason than survival, teaming up–or at the very least following others–was needed more than previous tests. The reward came from not having to use the WP’s as often and did give you the Us vs Them feeling (as I noticed many individual stragglers buddying up also).
Do you find yourself wanting to change your skills and traits to overcome encounters?
On occasion, yes.
We’re looking for comments on how well Adventures help accomplish the goals we set out for them here.
As a competitive part of PvE it definitely adds challenge to achieving the Silver or Gold. They are a unique game play feature and can be made easier with some mastery tracks completed. Many of us PvE’rs appreciate that you have the bronze achievable (if it provides a mastery point?) for those of us not into the competitive play realm, some of us are here for the fun not the Hard Core challenge. We do appreciate the Adventure Systems uniqueness and look forward to trying more. We have already witnessed Adventures being dropped for easier ones in order to acquire Mastery points. We noticed how players quickly took playing the easier more achievable Adventures rather than attempting more “challenging” / harder Adventures. Some players are older and slower, have older / minimum requirement computers, slower internet connections among some of the reasons.
That being said, we both took Gold on Salvage pit after a couple tries and I was just 5 shy of taking Silver on Airstrike after 4 tries.
Does night feel different from the daytime?
Yes. Daytime is much safer to roam freely solo vs Night. Like Dry Top, it is nice to have events change with the day and night; this offers variety and avoids feeling like grinding. The alternating events for day and night is something that should be added to all maps including the starter zones. It is a welcome change to the world and adds some replayability to maps.
Does it change the way you play while night is active?
It does. We tend to remain in the area when Night falls and do not do as much traveling alone. Or we find a location with more players hanging about. There is a clear increase of volume to beasts around events mostly at night.
Is the nighttime meta-event experience that we’ve shown so far engaging and fun?
Does the Mastery system feel like a system that works to provide meaningful progression?
We feel it does a decent job for what it was designed to do. It gives us a reason to look at our XP bar again 😉 and a use for all those XP Boosters we saved up:). It would be nice if there was only one “Region” instead of two. Mainly since the balance of earning points for each is difficult to see (from a player’s perspective) right now.
Does it make you care about experience and Mastery points?
Experience more so than mastery points. It seems in-line with existing leveling for level 80 characters, not too fast and not so slow. It did take longer to earn mastery unlocks this time compared to last. Event hunting will be needed far more than before as beasts do little to help level masteries. We noticed Writs of Experience do not affect Mastery leveling. we’re on the fence about that remaining or not, but we can see the reason to block it for testing.
Does it provide a framework that you think we could regularly add to in live updates?
Absolutely! We are hoping we have not been shown all the masteries Guild Wars 2: Heart of Thorns will ship with 😉 In any case we can’t wait to level them up!
Does it improve the experience of gathering materials if you’re working on building items that require specific crafting materials that previously had no clear place to earn them?
Yes. We like that the map shows materials we can earn while playing there :). It would be nice to have them added to achievements or hero panel for tracking them also, if that is possible? Maybe have a show / hide option setting that will add that display to the Event Assistant?
Does it feel like it will help keep the core world we’ve built today still a place you’ll want to return to and play in, and do you feel rewarded for doing so?
Answer A – A little, and a little. Though we are mostly PvE players, the new Map Bonus Reward System really helps us to collect those materials wanted most in inventory. While crafting ascended armor, materials for Bolts of Damask have been quite elusive. The New Map Reward System helps us in being able to focus on materials we want most while enjoying events in Tyria. We like that the Next Reward is kept while moving between maps 🙂 We like that it will rotate between maps each week (we are okay even if it is a daily rotation, maybe with daily Event Completer?). We like that Map Bonus Rewards are also Event Bonus Rewards! If this remains true for the Map Bonus Rewards System across all events in Tyria then Answer B below is negated and our answer changes to: Very Much So!
Answer B – Unfortunately, not enough to choose over existing material farming methods. It needs to be more frequent or be awarded per event. We would rather a rotation list instead of a random item from the list. We keep getting drops we don’t want or need vs the rewarding drops we want for working to our ascended or legendary. For example after 6 events I only had 3 Shiny Baubles, the next two events rewarded 1 Onyx Core. 8 events for 1 desired drop is not quite enticing enough; better would be half that: 4 events for 1 desired drop. Absolutely, it would be rewarding enough to make sure and hit all maps again! On the other hand, our BWE characters did not have personal story or map completion done, so they did not have an event locator to make use of, drastically increasing the time between rewards vs. a character who could Event hunt (having completed Personal Story and 100% of the world).
Dynamic Event Changes:
We really liked the way some events were changed to be more Tequatl / Triple Trouble -esque. The Event Colossal Vine needing coordination by 1) defending snipers so they could do their jobs, 2) holding one location so another could fire mortars. Was a very welcome change from the normal defeat this foe, defend this person or escort this thing. Engaging events don’t need to all be Tequatl / Triple Trouble. But simply adding a step or two of coordination will help in many ways other than just changing the norm. It established a PvE use for Commander Tags (other than here is an event we are doing), promotes cooperation and community building. More of these events should be added to the rest of Tyria!! Awesome work!!!
We noticed some beasts had more player-like maneuvers. Having them dodge and use skills that players use, combined with foe abilities makes them more fun to combat.
We noticed a few new sounds to the game! We really like the Tempest sound effects. We enjoyed the ambient sounds of the map as well, very nice! Can’t wait to hear more!!
Map Completion & XP:
Not sure if this was intended. We took a short trip to Rata Sum to grab some XP Boosters to help level our Mastery’s. After WPing in we found a nice shiny bouncy map completion chest! After grabbing our gear and WPing back to Verdant Brinks we opened the chests for a wonderful 27k XP reward! So naturally we then visited each map that was completed. This helped level at least ¾ of Mastery Track! So THANK YOU for the bonus XP for getting started on Mastery’s 😀
Thank You Colin and Rubi for the reminder to gather nodes! We had chosen at first to bypass them, knowing we could not keep the materials. Gathering helped by providing between 802 – 1200 XP.
It seems bugged events kept us from earning XP – eg: would like to see the Itzel larvae event work from start to finish. Weren’t there more small-scale events in the Revenant beta test?
We really had loads of fun playing the Revenant & all four Elite Specializations. They give new life, if not new roles, to existing characters we have come to enjoy and love!
The Map Bonus Reward System is a nice plus but could use some improvement to drops.
Adventures, while fun, did pose some challenges, though placement on the leaderboard would not be enough for us to keep repeating them. Maybe add Map Bonus Rewards as part of a repeat reward (assuming they player already placed high enough to receive a mastery point) and you can bet you’ll find me there many times!
Masteries are a reason to love my leveling bar again and provide fun and unique rewards for doing so. I can only imaging future additions to the Mastery system. It was a little slow to level, but I figure that was by design and we are fine with that. After all. we should not get them in 2 days right?
Adding cooperation and teamwork to the events was a very welcome and fun change to the standard events. It brings the Dynamic to Dynamic Events!!
Can not wait until BWE2 and release of Guild Wars 2: Heart of Thorns!!
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