Heart of Thorns Coming

Guild Wars 2: Heart of Thorns Arrives October 23rd, 2016

Journey deeper into the Heart of Thorns

  • Mastery System
  • Heart of Maguuma (Maps, Challenging Content, New Beasts & Bosses, More Storyline & Events )
  • Elite Specilizations
  • New Profession | Revenant
  • GUILD HALLS!!!
  • PvP: Stronghold Game Mode
  • WvW: Borderland

Source: GuildWars2.com

sethmoonshadow
Dungeon Adventures Guild Leader

The Second Beta Weekend Event Begins September 4!

Elite_Headbutt

I’m excited to announce our second Beta Weekend Event will be taking place starting at noon Pacific Time (UTC-7) on Friday, September 4, and running until 11:59 p.m. Pacific Time (UTC-7) on Sunday, September 6.

These beta weekend events are your opportunity to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. These are real beta tests, and you have the real opportunity to make our expansion better with your feedback.

As a reminder, we’re not going to show everything in the expansion in beta weekends. We want to keep a strong sense of discovery and not spoil huge parts of the story ahead of time. We’re going to test enough to help us broadly understand how everything works and also apply those lessons to the parts of the game we won’t be showing during beta weekends. For example, we’ll only ever be showing the first story chapter and parts of the first map of the expansion during beta weekends to ensure that an entire world of discovery and excitement awaits you on launch day when you venture deeper into the jungle. After all, Guild Wars 2 is the game where the journey is the goal!

BWE2—Content Experience

Players who have pre-purchased the expansion will see a new button appear on the character-creation screen that allows them to create and play a fully geared, level 80 beta character of any race for the duration of the weekend. You’ll have access to four beta character slots to use, and if you created characters in our first Beta Weekend Event, your progress—including any Mastery system progress you’ve earned for your account—will be available for you in the second event.

Players who have pre-purchased will be able to use their beta character slots to create our new profession, the revenant, using the full selection of core specializations, weapons (including underwater combat), and legends. You’ll also be able to play with our new elite specialization system that grows your character professions into new elite specializations. You’ll be able to try out the chronomancer, dragonhunter, reaper, and tempest, as well as the newly announced elite specializations: berserker, and herald, as well as the thief specialization we’ll announce later this week.

Beta characters will begin by playing through a brief, shared battle in the Silverwastes that leads into the expansion’s jungle region, followed by the introductory story step of the expansion. From there, they will land in Verdant Brink, the first map of the expansion. For our second beta weekend test, you’ll be landing in a different part of the map than the one we showed in our first beta weekend, and you’ll be able to explore a new area: the jungle-floor biome. The playable content will comprise about 25% of the expansion’s first map. Train your Masteries in the jungle region as you play through the story and event content available in Verdant Brink.

As you explore this area of the map, you’ll find survivors from a ship of nobles that traveled with the Pact Fleet to witness the battle with Mordremoth and got far more than they bargained for, including one particularly famous noble who has gone…wild. The quaggan Baroosh and his village, who potentially joined the Pact in your personal story, were also aboard an airship that went down with the fleet when Mordremoth tore it from the sky. The survivors can also be found working with an ordnance corps to muster together a counterassault on the jungle dragon. Across this area, numerous new enemies are there to face off against, including your first encounters with the aggressive hylek tribes Coztic and Xocotl.

Not only will you be able to take your characters to the jungle, but you can take them into the existing game world as well! Whether you want to play in Player vs. Player, World vs. World, or PvE, feel free to try out the new profession or elite specializations in Central Tyria with all your friends and guildies. To go along with this, we’ll have our map bonus reward system on for beta characters only to help players get a feel for how we’ll be helping keep the core game world relevant and rewarding with the release of Guild Wars 2: Heart of Thorns.

We’ll also be turning on our new Stronghold PvP game mode for all players for the duration of the weekend, along with the new Mist Champion selection system. Players who pre-purchase Guild Wars 2: Heart of Thorns will have all the currently revealed Mist Champions automatically unlocked for them to use for the duration of the weekend.

BWE2—Feedback

So what kind of feedback are we looking for?

We’d love to get your thoughts on our three brand-new elite specializations! Were they fun to play? Did they change the way you play your profession in a meaningful way? We’ve also made updates—primarily balance changes—to the elite specializations that were playable in BWE1, as well as to the revenant. How have these improvements helped to address your feedback from the first beta weekend?

We were really happy with the feedback for creature difficulty from the first Beta Weekend Event, so we’re mostly looking for your feedback on whether the new creatures you encounter in the second Beta Weekend Event are as fun and exciting as the creatures from the first weekend.

During daytime, we’re showing two new outposts and a big pile of events that go along with them. Are they fun? Do they tell a compelling narrative that helps bring you into the world? Do the events feel meaningful, challenging, and interesting? The nighttime component of Verdant Brink will be relatively similar to BWE1; we look forward to sharing the expanded version of the night experience in future beta events.

We’re continuing to look for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle, as well as how it feels to use those Mastery abilities in the area provided. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience and Mastery points? Does it provide a framework that you think we could regularly add more to in live updates? Knowing your progress won’t be wiped, does it make you want to learn as many Masteries as possible so you can use them to overcome additional challenges later?

We haven’t made any changes to our map reward system yet based on the feedback from our first beta weekend, so gathering feedback on it isn’t as urgent.

Finally, you’ll also see some new UI in the Stronghold Mist Champion selection panel to help better explain the role of each of the Mist Champions. Let us know what you think of the changes and of Stronghold as a whole!

See You Soon!

Beta weekend events are a large milestone in the development of our expansion, and we can’t wait to play the game with you over the weekend and to continue down the path that brings Guild Wars 2: Heart of Thorns to release! And while we count down to our second beta weekend, make sure to join us for our massive announcement about Guild Wars 2: Heart of Thorns live from PAX Prime on Saturday, 29 August, at 5:30 p.m. UTC (10:30 a.m. Pacific Time), broadcast live on the official Guild Wars 2 Twitch channel, or join us in person if you’re attending PAX!

We’ll see you in game.

~by Colin Johanson on August 26, 2015

 

Learn more about what we’ll be testing in the second Beta Weekend Event for Guild Wars 2: Heart of Thorns.

Source: The Second Beta Weekend Event Begins September 4! | GuildWars2.com

 

sethmoonshadow
Dungeon Adventures Guild Leader

Guild Wars 2 Birthday Year 3

Birthday_PresentHappy Birthday Guild Wars 2 Accounts with three day Headstart Access!!

August 28th 2015 marks the third year of Guild Wars 2 and the characters who where created on that day. For some, those who pre-purchased rather than pre-ordered, that day is instead August 25th. Pre-Purchasing provided a three day Headstart Access allowing you in Guild Wars 2 three days before the official launch. Those who Pre-Ordered were allowed into Guild Wars 2 one day before official launch.

A big Thank You to Guild Wars 2:Team and Arenanet for keeping the tradition alive by providing birthday presents to characters of Guild Wars 2!

So, what did we receive in our birthday presents?

As before we received:
Birthday_Year3_Booster
only this time 2 were in the box.

And also as in previous years the Experience Scroll:
Birthday_Year3_ExperienceScroll
This time it will bump you to level 30 rather than level 20.

As in previous years they have included an additional item. Last years was the Birthday Blaster and the first year item was a Mini Queen Jennah keeping in the Guild Wars 1 tradition of birthday presents containing miniatures. This year they included not one, but three additional items! There are:

Birthday_Year3_Finisher0Permanent Birthday Finisher. Also includes the title “Faithful”

Birthday_Year3_TeleportTeleport to Friend, a recent addition to the Black Lion Chest drops. I can’t help but think we will be using all of these once HoT launches and we are trying to reach places another player is already at??

And
Birthday_Year3_CelebratoryDyePack

A new item containing your choice of one of the previous Dye Kits from the Gem Store. You can choose from:

 

Birthday_Year3_Finisher1
Permanent Birthday Finisher

Congratulations all around!
Birthday_Year3

sethmoonshadow
Dungeon Adventures Guild Leader

Pact Commander Masteries on Points of Interest: A Summary

If you missed the latest episode of Points of Interest, read on for a summary!

“On the last episode of Points of Interest, host Rubi Bayer and Game Designer Joshua Diaz showed off one of the Central Tyrian Mastery lines arriving in Guild Wars 2: Heart of Thorns™. The Pact Commander line will grant you perks, rewards, and abilities in exchange for playing the game and guiding new players.

Unlocking the Pact Mentor Mastery will give you the option to toggle on mentoring mode, which will place a badge next to your name and at your position on the map, as well as giving you a mentor title in chat. It will also provide persistent, permanent swiftness in capital cities for you and everyone in your party. The tag and badge will make it easier for Guild Wars 2 players who take pride in helping others to reach out.

The mentor tag is distinct from a commander tag as it doesn’t cost gold, doesn’t work in World vs. World, and doesn’t allow for the formation of squads. While it’s possible that players could toggle mentoring mode on in order to grief others, Josh said that the key to making the Guild Wars 2 community healthier is to continue to provide tools for altruistic, helpful players as well as a robust reporting system for deterring malicious ones.

The next Mastery, Productive Downtime, grants bonus crafting experience, which Josh said will be very helpful in Guild Wars 2: Heart of Thorns. Not only will the expansion add new recipes, but having a high crafting level is necessary for the upcoming legendary precursor crafting Mastery!

Supply-Line Management is a Mastery that will give players access to special vendors across the world. These vendors appear on the map but travel frequently. Some of the items these vendors will trade for karma include both currently unavailable recipes and brand-new recipes. One of the new recipes will allow you to craft a Melandru-inspired backpack.

Noblesse Oblige grants a bonus to the speed at which you can revive other players, and the speed bonus increases if the character you’re attempting to revive is lower level. It will also take away a stack of the downed penalty for the revived character and help to mitigate armor damage.

Mastering Advanced Logistics provides a major convenience—when you gain loot from killing an enemy, it will go directly into your inventory, and you’ll never have to worry about missing a drop again! Josh explained that this perk is not simply activated by default on all characters because it would otherwise be just as convenient for bots; by making it a Mastery, it rewards those who play legitimately.

The design team is planning to grandfather in players who have already done most of the activities in the open world, and each of the story instances from Season 2 of the Living World story will grant a Mastery point, rewarded retroactively. Josh reiterated that every Mastery unlocked by a single level 80 character will be available to every character across the account as a permanent bonus.

Next, Game Director Colin Johanson sat down with Rubi to talk about the first Beta Weekend Event. He gave examples of how the revenant had changed due to feedback from previous testing, including the addition of weapon swapping to the profession and additional rebalancing. One of the goals of Guild Wars 2: Heart of Thorns is to create more challenging open-world content, and Colin said that players should find it more necessary to think about their skill bars and how they approach fights as they travel deeper into the Maguuma Jungle.

Colin also discussed how the development team experimented with creating progression for level 80 characters. The initial plan was to add more traits and skills regularly, but that didn’t feel meaningful enough. Antitoxin as a universal skill didn’t hit the mark, and neither did the previous system of earning traits. Colin said that the team is happy with the Mastery system and elite specializations as the foundation for progression in the future, but beta testing is crucial for making sure they feel right. He encouraged beta testers to be sure to leave feedback on the official forums.”

~ by Anatoli Ingram on August 12, 2015

Source: Pact Commander Masteries on Points of Interest: A Summary | GuildWars2.com

sethmoonshadow
Dungeon Adventures Guild Leader

Complete Booster Overhaul and Dwayna’s Weapon Set in the Gemstore!

 

It has been all hands on deck here at the Black Lion Trading Company as we focus on crafting some of the most magnificent items to date. Today we bring you a complete overhaul of our boosters. From now on, all boosters offered by the Black Lion Trading Company have been condensed down to the essential boosters detailed below.

  • Dwayna’s Weapons

    Dwayna’s weapon set features sharp curves and flowing cloth that will make your foe’s mouth drop open in wonder as they drop dead from your attack.

  • Available Now in the Gem Store!

    Log into Guild Wars 2 and press ‘O’ to access the Black Lion Trading Company for these great offers and more!

Complete Booster Overhaul

All existing boosters will continue to exist, but will no longer be sold or dropped. These are the new boosters we will offer in the store:

    Experience Booster (Lasts 2 Hours)

  • +50 All experience gained in any game mode
  • +50% PvP Reward Track gain
  • Up to +100% bonus experience for killstreaks
    Item Booster (Lasts 2 Hours)

  • +50% Magic Find
  • +50% chance for critical success crafting experience
  • +33% chance for an extra gathering strike
  • 10s swiftness on completing the gathering skill
  • Summons a Black Lion Merchant if inventory is full when gathering is used. (20 minute cooldown)
    Heroic Booster (Lasts 2 Hours)

  • Applies both Experience and Item Booster.

Celebration, strength, armor, rejuvenation and speed boosters will continue to drop randomly from Black Lion Chests, and birthday boosters will be granted on character anniversaries.

We’ve been hard at work and you’re about to benefit from it!

Source: Complete Booster Overhaul and Dwayna’s Weapon Set in the Gemstore! | GuildWars2.com

 

Candy Corn GobblerThis has just become so much better than it was before!! If you don’t have it you should get it this Halloween if it is on the Gem Store again. Absolutely well worth the gems! I want one for all my characters now, good thing is that it is account bound 😉

sethmoonshadow
Dungeon Adventures Guild Leader

BWE1

BWE1 comes to an end today ( Aug. 10th, 2015) at 1304hrs

We were saddened by the end and eager to participate in the next BWE (Beta Weekend Event). Below is a post we made on the forums along with some caps and a revised Rytlock video showing his return from the Mists.

Some guildy’s and I had a conversation about the new adventure system coming out in Guild Wars 2: Heart of Thorns. We were discussing what we would rank on the leader boards given that our guild is mostly PvE and non-competitive.  I had mentioned I would place 99th on the adventure leaderboards. I guess I was wrong, though not far from the truth either!

Salvage Pit Leader Board
Salvage Pit Leader Board

Just goes to show Guild Wars 2 & Guild Wars 2: Heart of Thorns Team is looking out for the PvE’rs and those who might not be “elite” (by choice or otherwise). Granted I did earn the Gold rank, and it took me only 2 tries achieving it on the second try. That was not the case with the Tendril Torching. After 4 tries I was still 5 from placing in Silver.  I guess you win some you lose some eh? 😉

Kinda cool new map system coming out for those who might not know. It’s the Map Bonus Reward System meant to “The goals of this system are to provide ways for players to target the materials they need, let players know exactly where to obtain those materials, and help all explorable maps always feel like relevant and rewarding places to play.” ~ by Linsey Murdock on March 26, 2015  read more…

Map_Bonus_Rewards
Map Bonus Reward (from World Event success)
Map Bonus Reward System (as seen on map)
Map Bonus Reward System (as seen on map)

Some screen caps of Verdant Brinks

  • New beast Veteran Arrowhead

 

 

Forum Post

BWE1 responses to Guild Wars 2:Heart of Thorns Team wants to know ( from 1st BWE Post) by two avid Guild Wars 2 & Guild Wars 2: Heart of Thorns fans. These are our combined opinions of Crystal Virgo and Seth Moonshadow.

We want your thoughts on how fun it is to play our new profession as well as the elite specializations.

Revenant ~ We very much enjoy playing the Revenant! We do however find it a little more difficult to return to than any of the other professions. Shiro has a steeper learning curve than Mallyx, otherwise he seems okay. We found that skill Unrelenting Assault and skill Phase Traversal on the Revenant dual swords would not always work especially with the new beast “Arrowhead”. Those skills would not shadowstep or mist step to target very often. Also, Unrelenting Assault does not always return character to starting position when it does Shadowstep.  Impossible Odds & Jade Winds are sweet! Just wish they could hit more targets 😀

Tempest ~ During heavy combat animations sometimes do not show. We’re on the fence about whether or not an overload skill should be blockable, and many of our attempts to use Tempest Overload are blocked / interrupted / negated. The animations and sounds are awesome. It really helps make our Elementalist feel more like an Elementalist. We can’t wait until the horn sounds are replaced also, it will be even that much sweeter! We found ourselves using Tempest abilities far more than we thought we would.

Dragonhunter ~ WOW! Very fun indeed! It did creep close to the Ranger realm at first, but after playing Dragonhunter for a while you can see the Ranger is still a very valid profession. We took to Dragonhunter very fast and it quickly became a very close favorite to our Tempests.

Reaper ~ Nicely done, we enjoyed Reaper’s Shroud especially Soul Spiral. The animations and new character skin are a welcome piece of eye candy 🙂

Chronomancer ~ The clock sounds and time visuals are sweet! It added a little bit of comic relief to playing and yet did not turn it into a clown show 😀

Do the elite specializations feel like they are creating an entirely new role for your main profession?

Tempest: Not really. It does however really give you the feeling that an Elementalist is truly an Elementalist and “commands” the Elements rather than just using them. We were at first sceptical about the Tempest. Now we have a rekindled love of our main character who will most certainly become a Tempest! While it does not give the feeling of an entirely new role, it does provide much needed staying power to the “Battle Mage” build I already use frequently on my Elementalist.

Reaper: Not so much, only because I (Seth) already use my Necromancer in much the same way as a Reaper is used for “brawling”. However, the Reaper will give my current Necro Brawler much needed staying power to survive more battles. Instead of rush in, hit, rush out, spam staff #1 then repeat.

Dragonhunter: Yes!

Chronomancer: Undecided / not completely sure.

Do you feel the need to use your entire skill bar in battles?

Yes. We found ourselves using 0-9 skills as soon as they are available far more in Verdant Brinks than we do in normal play. Though, we use the 0-9 skills all the time during normal game play and elite skills probably more often than most. After all, they were put there to be used right?

Does teaming up with other players feel more rewarding?

Yes. In this version of Verdant Brinks we found it much more necessary to find a “Battle Buddy” before heading off into the woods! The Pocket Raptors were cute and dangerous, but also a defeatable enemy even in the packs. The Mushrooms on the other hand proved quite a bit more challenging when in packs and “praise the six!” you don’t get a veteran in with them!! If for no other reason than survival, teaming up–or at the very least following others–was needed more than previous tests. The reward came from not having to use the WP’s as often and did give you the Us vs Them feeling (as I noticed many individual stragglers buddying up also).

Do you find yourself wanting to change your skills and traits to overcome encounters?

On occasion, yes.

We’re looking for comments on how well Adventures help accomplish the goals we set out for them here.

As a competitive part of PvE it definitely adds challenge to achieving the Silver or Gold. They are a unique game play feature and can be made easier with some mastery tracks completed. Many of us PvE’rs appreciate that you have the bronze achievable (if it provides a mastery point?) for those of us not into the competitive play realm, some of us are here for the fun not the Hard Core challenge. We do appreciate the Adventure Systems uniqueness and look forward to trying more. We have already witnessed Adventures being dropped for easier ones in order to acquire Mastery points. We noticed how players quickly took playing the easier more achievable Adventures rather than attempting more “challenging” / harder Adventures. Some players are older and slower, have older / minimum requirement  computers, slower internet connections among some of the reasons.

That being said, we both took Gold on Salvage pit after a couple tries and I was just 5 shy of taking Silver on Airstrike after 4 tries.

Does night feel different from the daytime?

Yes. Daytime is much safer to roam freely solo vs Night.  Like Dry Top, it is nice to have events change with the day and night; this offers variety and avoids feeling like grinding. The alternating events for day and night is something that should be added to all maps including the starter zones. It is a welcome change to the world and adds some replayability to maps.

Does it change the way you play while night is active?

It does. We tend to remain in the area when Night falls and do not do as much traveling alone. Or we find a location with more players hanging about. There is a clear increase of volume to beasts around events mostly at night.

Is the nighttime meta-event experience that we’ve shown so far engaging and fun?

Yes.

Does the Mastery system feel like a system that works to provide meaningful progression?

We feel it does a decent job for what it was designed to do. It gives us a reason to look at our XP bar again 😉 and a use for all those XP Boosters we saved up:). It would be nice if there was only one “Region” instead of two. Mainly since the balance of earning points for each is difficult to see (from a player’s perspective) right now.

Does it make you care about experience and Mastery points?

Experience more so than mastery points. It seems in-line with existing leveling for level 80 characters, not too fast and not so slow. It did take longer to earn mastery unlocks this time compared to last. Event hunting will be needed far more than before as beasts do little to help level masteries. We noticed Writs of Experience do not affect Mastery leveling. we’re on the fence about that remaining or not, but we can see the reason to block it for testing.

Does it provide a framework that you think we could regularly add to in live updates?

Absolutely! We are hoping we have not been shown all the masteries Guild Wars 2: Heart of Thorns will ship with 😉 In any case we can’t wait to level them up!

Does it improve the experience of gathering materials if you’re working on building items that require specific crafting materials that previously had no clear place to earn them?

Yes. We like that the map shows materials we can earn while playing there :). It would be nice to have them added to achievements or hero panel for tracking them also, if that is possible? Maybe have a show / hide option setting that will add that display to the Event Assistant?

Does it feel like it will help keep the core world we’ve built today still a place you’ll want to return to and play in, and do you feel rewarded for doing so?

Answer A – A little, and a little. Though we are mostly PvE players, the new Map Bonus Reward System really helps us to collect those materials wanted most in inventory. While crafting ascended armor, materials for Bolts of Damask have been quite elusive. The New Map Reward System helps us in being able to focus on materials we want most while enjoying events in Tyria. We like that the Next Reward is kept while moving between maps 🙂 We like that it will rotate between maps each week (we are okay even if it is a daily rotation, maybe with daily Event Completer?). We like that Map Bonus Rewards are also Event Bonus Rewards! If this remains true for the Map Bonus Rewards System across all events in Tyria then Answer B below is negated and our answer changes to: Very Much So!

Answer B – Unfortunately, not enough to choose over existing material farming methods. It needs to be more frequent or be awarded per event. We would rather a rotation list instead of a random item from the list. We keep getting drops we don’t want or need vs the rewarding drops we want for working to our ascended or legendary. For example after 6 events I only had 3 Shiny Baubles, the next two events rewarded 1 Onyx Core. 8 events for 1 desired drop is not quite enticing enough; better would be half that: 4 events for 1 desired drop. Absolutely, it would be rewarding enough to make sure and hit all maps again! On the other hand, our BWE characters did not have personal story or map completion done, so they did not have an event locator to make use of, drastically increasing the time between rewards vs. a character who could Event hunt (having completed Personal Story and 100% of the world).

 

Additional Comments:

Dynamic Event Changes:

We really liked the way some events were changed to be more Tequatl / Triple Trouble  -esque. The Event Colossal Vine needing coordination by 1) defending snipers so they could do their jobs, 2) holding one location so another could fire mortars. Was a very welcome change from the normal defeat this foe, defend this person or escort this thing. Engaging events don’t need to all be Tequatl / Triple Trouble. But simply adding a step or two of coordination will help in many ways other than just changing the norm. It established a PvE use for Commander Tags (other than here is an event we are doing), promotes cooperation and community building. More of these events should be added to the rest of Tyria!! Awesome work!!!

Beasts:

We noticed some beasts had more player-like maneuvers. Having them dodge and use skills that players use, combined with foe abilities makes them more fun to combat.

Audio:

We noticed a few new sounds to the game! We really like the Tempest sound effects. We enjoyed the ambient sounds of the map as well, very nice! Can’t wait to hear more!!

Map Completion & XP:

Not sure if this was intended. We took a short trip to Rata Sum to grab some XP Boosters to help level our Mastery’s. After WPing in we found a nice shiny bouncy map completion chest! After grabbing our gear and WPing back to Verdant Brinks we opened the chests for a wonderful 27k XP reward! So naturally we then visited each map that was completed. This helped level at least ¾  of Mastery Track! So THANK YOU for the bonus XP for getting started on Mastery’s 😀

Thank You Colin and Rubi for the reminder to gather nodes! We had chosen at first to bypass them, knowing we could not keep the materials. Gathering helped by providing between 802 – 1200 XP.

It seems bugged events kept us from earning XP – eg: would like to see the Itzel larvae event work from start to finish.  Weren’t there more small-scale events in the Revenant beta test?

Closing:

We really had loads of fun playing the Revenant & all four Elite Specializations. They give new life, if not new roles, to existing characters we have come to enjoy and love!

The Map Bonus Reward System is a nice plus but could use some improvement to drops.

Adventures, while fun, did pose some challenges, though placement on the leaderboard would not be enough for us to keep repeating them. Maybe add Map Bonus Rewards as part of a repeat reward (assuming they player already placed high enough to receive a mastery point) and you can bet you’ll find me there many times!

Masteries are a reason to love my leveling bar again and provide fun and unique rewards for doing so. I can only imaging future additions to the Mastery system. It was a little slow to level, but I figure that was by design and we are fine with that. After all. we should not get them in 2 days right?

Adding cooperation and teamwork to the events was a very welcome and fun change to the standard events. It brings the Dynamic to Dynamic Events!!

Can not wait until BWE2 and release of Guild Wars 2: Heart of Thorns!!

 

sethmoonshadow
Dungeon Adventures Guild Leader

The First Beta Weekend Event Begins August 7!

Learn more about what we’ll be testing in the first Beta Weekend Event for Guild Wars 2: Heart of Thorns.

by Colin Johanson on July 31, 2015

“I’m excited to announce our first Beta Weekend Event will be taking place starting at noon Pacific Time (UTC-7) on Friday, August 7, and running until noon Pacific Time (UTC-7) on Monday, August 10.These beta weekend events are an exciting opportunity for you, the player, to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. These are real beta tests, and you have the real opportunity to help shape the expansion with your feedback.

We’re not going to show everything in the expansion in beta weekends; we want to keep a strong sense of discovery and not spoil huge parts of the story ahead of time. We’re going to test enough to help us broadly understand how everything works and also apply those lessons to the parts of the game we won’t be showing during beta weekends. For example, we’ll only ever be showing the first story chapter and parts of the first map of the expansion during beta weekends to ensure that an entire world of discovery and excitement awaits you on launch day when you venture deeper into the jungle. After all, Guild Wars 2 is the game where the journey is the goal!

BWE1—Content Experience

Players who have pre-purchased the expansion will see a new button appear on the character creation screen that allows them to create and play a fully geared, level-80 beta character of any race for the duration of the weekend.

Players who have pre-purchased may use their beta-character slots to try our new profession, the revenant, with all five full trait lines and all four core legends, including Shiro. You’ll also be able to play with our new system that grows your character professions into new elite specializations—you’ll be able to try out the chronomancer, dragonhunter, reaper, and tempest.

Beta characters will begin by playing through a brief shared battle in the Silverwastes that leads into the expansion jungle region, followed by the intro story step of the expansion. From there, they will land in Verdant Brink, the first map of the expansion, where about 25 percent of the total playable space of that first map will be available to play. You’ll be able to train your Masteries in the jungle region as you play through the story and event content available in Verdant Brink.

Not only will you be able to take your characters to the jungle, you can take them into the existing game world as well! PvE, PvP, or WvW—feel free to try out the new profession or elite specializations on the live game with all your friends and guildies. To go along with this, we’ll be turning on our map bonus reward system for beta characters only, helping players get a feel for how we’ll keep the core game world relevant and rewarding with the release of Guild Wars 2: Heart of Thorns.

We’ll also turn on our new Stronghold PvP game mode for all players for the duration of the weekend, along with the new Mist Champion selection system. Players who pre-purchase Guild Wars 2: Heart of Thorns will have all currently revealed Mist Champions automatically unlocked for their use throughout the weekend.

Progress earned by beta characters over the course of the weekend will be preserved between BWE1 and BWE2 so that you can continue testing where you left off.

BWE1—Feedback

So what kind of feedback are we looking for? We want your thoughts on how fun it is to play as our new profession as well as the elite specializations. Do the elite specializations feel like they are creating an entirely new role for your main profession?

The jungle content is predominantly the same content we showed to a small audience in closed beta testing earlier this year, but it’s more polished. We’ve done a lot of work to balance creature difficulty, and we’ll be looking for your thoughts on the overall experience. Do you feel the need to use your entire skill bar in battles? Does teaming up with other players feel more rewarding? Do you find yourself wanting to change your skills and traits to overcome encounters? Warning—creatures will be more challenging than in the existing Guild Wars 2 world. (Note: This is not what we meant when we said “challenging group content” at the expansion’s announcement—we’ll announce the details of that in the future.)

You’ll also find that as daytime outpost events are completed in Verdant Brink, Adventures with fully functional leaderboards and rewards will be unlocked for play. We’re looking for comments on how well Adventures help accomplish the goals we set out for them here. And finally, we’ve done a lot of work since the closed beta test to continue progressing the nighttime meta-event within the jungle-floor-biome experience. Does night feel different from the daytime? Does it change the way you play while night is active? Is the nighttime meta-event experience that we’ve shown so far engaging and fun?

We’re also looking for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle, as well as how it feels to use those Mastery abilities in the area provided. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience and Mastery points? Does it provide a framework that you think we could regularly add to in live updates?

We also want your take on how well the map reward system communicates rewards. Does it improve the experience of gathering materials if you’re working on building items that require specific crafting materials that previously had no clear place to earn them? Does it feel like it will help keep the core world we’ve built today still a place you’ll want to return to and play in, and do you feel rewarded for doing so?

Finally, we’ll also be looking for feedback on the changes we’ve made to Stronghold and the revenant since our last testing event, including the addition of weapon swap on the revenant profession and the new additional messaging for key events in Stronghold.

See You Soon!

Beta weekend events are a large milestone in the development of our expansion, and we can’t wait to play the game with you over the weekend and to continue down the path that brings Guild Wars 2: Heart of Thorns to release!

While playing this weekend, don’t forget to tune in Saturday at 10:00 a.m. CEST (1:00 a.m. Pacific Time) to our WTS Championship event, live from the show floor at gamescom. The four top PvP teams from around the world will compete for bragging rights and $50,000 in prizes. We’ll also be announcing the details of one of our Guild Wars 2: Heart of Thorns features during the course of the tournament live on stream – you won’t want to miss it! You can catch the broadcast live on the official Guild Wars 2 Twitch channel, or catch up with a recording on the official YouTube channel after the match.

We’ll see you in game.”

Source: The First Beta Weekend Event Begins August 7! | GuildWars2.com

sethmoonshadow
Dungeon Adventures Guild Leader

Meet the Tempest: Elementalist’s Elite Specialization

“Welcome back, friends, for the next reveal! I’m Karl McLain, and this week we’re here to talk about the new elite specialization for the elementalist. With the coming of fierce enemies and Elder Dragons, you’ll reach deep into the elements in order to harness some of the most pure and dangerous aspects of natural magic and even infuse them into sound. Guild Wars 2: Heart of Thorns™ will see the dawn of the tempest, a close-range specialization capable of blasting out damage and support as they charge into the fight against evil.

Pushing the Limit

While the elementalist has mastered the elements of fire, water, air, and earth, the tempest looks to extend the boundaries. With the design of this elite specialization, we’re aiming to add a more direct frontline support option that rewards precise positioning and the ability to turn a fight with sound decision making and deft blows.

Remaining attuned to an element for a period of time will now allow you the option to overload that attunement for a short while. Once you’ve attained a singularity with the attunement, you can reactivate it to perform a special channeled ability. These abilities are so chaotic and draining that they exhaust your current attunement, locking you out of it for a period of time should you move to another element. Before you ask, yes, the Fresh Air trait will refresh your exhausted air attunement and allow you to overload it much sooner.

Harness the Elements!

Each attunement will obtain its own overload ability, and here’s how they’ll work:

  • Overload Fire: Allow flames to leak out from your essence, building an infernal tornado over time that continuously damages and burns enemies while granting allies might. Successfully completing the ability leaves the tornado at your current location for a period of time.
  • Overload Water: Pull water into an aquatic bubble around you as you regenerate and cleanse conditions from yourself and nearby allies. At the end of the ability, your water bubble pops to give a larger heal to nearby allies.
  • Overload Air: Become a conduit of electricity, creating a nimbus cloud above you that repeatedly strikes nearby enemies, rending their armor. Successfully completing this ability leaves a lightning field at your location that strikes enemies in its vicinity.
  • Overload Earth: Rend the earth, bend it to your will, and take a ride on it, granting protection to nearby allies and crippling enemies. When you return to earth, deliver a tremendous immobilizing blast.

The Sound of Power

Specializing as a tempest will allow you to use eight new abilities as you wield their newest weapon—the warhorn. These abilities will assist in helping you both support your allies and create disruptive areas for enemies. While in water attunement, you’ll be able to unleash a moving water field that heals allies. Air attunement’s cyclone will pull enemies to a point, while its lightning orb will fire projectiles at all enemies within its path. Along with these and other skills, using a warhorn will also unlock the elementalist’s latent potential to share boons and extend their durations among allies.

Let Your Voice Be Heard!

With newfound abilities in audio mastery, you’ll gain the ability to use shout skills as utilities. Here’s the list of healing, utility, and elite skills you’ll have access to as a tempest:

    Healing:

  • “Wash the Pain Away!”: Heal allies, and cleanse conditions from them. This healing skill is a bit more unique, as it heals allies for the same amount that you are healed for outside of the initial healing when activating the skill.
    Utility:

  • “Feel the Burn!”: Sear your voice into the ground and cause continually growing flames to emit from that location.
  • “Eye of the Storm!”: Call the storm down on yourself and nearby allies, breaking stun on anyone affected and granting them superspeed for a time.
  • “Aftershock!”: Emanate a powerful earthen force around yourself, crippling enemies. After a short delay, an aftershock ripples forth, immobilizing enemies in its wake.
  • “Flash Freeze!”: Command the air around your foes to cool and harden, damaging and chilling your foes for a period of time.
    Elite:

  • “Rebound!”: This is the only arcane aspect available to the tempest. Using this arcane shout will affect allies in the area around you, causing the next ability they use to have a 25% reduced recharge.

Bolstering the Tempest

The elite specialization’s traits will have multiple options to promote defense, support, and overloading your attunements. Let’s delve a little into the tempest’s minor traits and a couple of major traits you’ll see.

  • Minor Trait One—Singularity: This minor trait unlocks the ability to overload your attunements. You’ll see multiple traits that beef up your overload abilities, such as Unstable Conduit, which grants an aura specific to your attunement when you successfully complete an overload ability.
  • Minor Trait Two—Speedy Conduit: You’ll gain swiftness while overloading an attunement, allowing you to move more easily around the battlefield. You can enhance this movement by equipping the Lucid Singularity trait, which cleanses and then reduces the duration of incoming inhibiting conditions by 100%.
  • Minor Trait Three—Hardy Conduit: Gain protection when beginning an overload ability. In order to use these channeling skills for damage and support, you’ll occasionally need to soak up a little extra damage yourself. If you so choose, this trait can be bolstered by a specific major trait in the line called Earthen Proxy. The effects of protection on you will be increased from 33% to 40% damage reduction.

Elementalists, you are called upon to unleash the inferno, drive the uncontrollable torrents, rain hell and lightning upon your foes, and harness the earth and ride it into victory. The tempest cannot be stopped; your enemies cannot endure. Press forward!”

by Karl McLain on July 23, 2015

Prepare for elemental overload as we reveal the next elite specialization!

Source: Meet the Tempest: Elementalist’s Elite Specialization | GuildWars2.com

sethmoonshadow
Dungeon Adventures Guild Leader

Revenant Test Weekend

Revenant_TestWeekend

Dungeon Adventures members had the opportunity to help shape Guild Wars 2: Heart of Thorns!  It is a combined input from two players. Some of these may already be addressed or resolved. We wanted to hold off posting until we had some solid play time in each, if not most, of the maps and all the level zones including World Bosses, Champions, Hero Challenges, Guild Missions, events, mobs of foes, and a dungeon or two. It was a bit challenging to party with guild members as Trade Post and Guild Access were turned off for beta test (as they are usually, well Trade Post is).

Scale = 0 – 10
0 = WOW, you should really rethink this!
10 = OMG! Awesome!

Over all Score 8.8
Revenant Score 8.5

Veteran Pre-Purchase +1 Character (overall score 10)
Thank You for additional character slot 😀 Now, to think of a name 😉

Live Access & Beta Weekend Events (overall score 10)
Thank You for your innovative method of beta testing. It is a great joy and very handy to have the use of both normal and beta accounts! Bummer about no Guild access or Trade post but understand the block.

Revenant Loadout (overall score 10)
Armor used Celestial, Cavaliers, and Dire with Runes of Dolyak & Traveler
Accessories used Cavaliers & Celestial
Weapons used Celestial & Soldiers with Sigils of Bloodlust, Force and Leeching

Great idea to provide multiple sets of equipment and Boons to let gamers play with and experiment!

Regarding inventory space, would have been nice while you were at it providing everything else to go that 1 final step and provide all 20 slot bags. Since we would be swapping multiple sets of armor the extra space would have been a huge help. Thanks for making them 15 slot and not 4’s ;). We give it a 9.

Staff & Legendary Centaur Stance Combo (overall score 9)
Major Support build! Able to withstand combat We previously would go to downed state in. We found fending off groups of foes easily possible. We spent less time downed than in similar encounters with my Warrior or Guardian. Was able to maintain health for extended period of time while soloing Silverwastes, Dry Top, and Orr champions (though We did little damage to them).

Staff as Melee. Appeared a tad underpowered (possibly due to it being for support?) and did take some time to take foes down. While working well with Ventari, does not mix well as support when you try to stay ranged to support your team in the “traditional” manor. While this does “challenge current gaming conventions” it diminishes the staff if you remain a ranged support character. As a front line support role we feel it helped those that were lucky enough to be chosen as beneficial targets. We noticed other players making runs for the orbs of healing.

Staff Animations were awesome! Reminds me of Dervish, enough to not miss my Dervy anymore 😀

Mace & Axe (overall score 10)
Took a little getting used to. Has a nice “1,2 combo punch” feel with them. You need to be more familiar with them than most other professions (or maybe it’s because we used to the others) to use them effectively. So it’s more of a 3 or 4, 1, 2, 5 punch, at least with our load-out. It delivered a good dose of Torment.

Hammer (overall score 10)
We read (in chat) many putting down the hammer for lack of dps. We thought “Hammer”, isn’t a Hammer Melee? (though not in this case) so shouldn’t it be DPH (Damage Per Hit)? We do not see why most complain about hammer. My average hit range was 350-950 with occasional 1300-1600. Seemed fair to me since most of my chars do that on average. A little confusing as a ranged, keep wanting to leap into my foe for a blow!

Downed State (overall score 8)
Not able to win downed fights very often, even against a single foe. Forceful Displacement ~ does not always “force them away”. Single target only not much use. Would be better as an AoE up to 3 or 5 targets.

Speed (overall score 5)
Revenants seemed very slow in casting and movement. It appeared to take for ever to have some skills actually cast if they cast at all. They did not have many skill options for speed boosts other than Surge of the Mists or runes. More may come with other weapons maybe?

Weapon + Stance build design (overall score 8)
It seems there is a definite combination to weapons and stances. Staff + Ventari, Hammer + Jalis, and Mace|Axe + Mallyx. While they worked very well in those combinations they lacked the same punch if you went out of the box and mixed staff+Mallyx, for example. That being said, it makes you want to stick with ONE legendary more often rather than swapping as much–due to the loss of the combination power. After battles we would often swap weapons for my stance based on what we thought we might use most.

It would be nice if we could at least swap between the weapon sets coinciding with our currently configured F1 choices. Though that would probably be some major coding 🙁 Or some other solution???? Is it possible to add a check box next to the weapons section on the hero equipment panel? Then we could place a check mark on the weapons we want available to swap with our F1 options. Kinda like how we can chose to show or hide the helmet check box, only it will grant swap ability if 2 of the 4 weapon slots are filled and have checks.

Other professions do not have as much of a “forced” choice of weapons as much as the Revenant has. Because it feels like you must chose a weapon+stance combo to pick while playing, rather than flexibility without loss of power (Staff+Mallyx) We scored it an 8.

Tablet ~ high maintenance in moving tablet or keeps you within tablet area. Love the healing it provides! In the skirmishes we do while moving around a map it becomes a bit more high maintenance. We are constantly on the move unless, fighting a world boss, some champions or Hero Challenges, mobbed in Orr | Silverwastes. Otherwise perfect for those drawn out “challenging” encounters. We still give it an 8.5.

Legendary Demon Stance (Mallyx) ~ Took the longest to get used to playing and learning its abilities. Embrace the Darkness drained a full energy bar, often, in the first 3 seconds. Granted We would wait for at least 6 or 8 conditions on me before using it. We get that it takes 5 energy to cast & 8 more every 3 seconds (unless that’s wrong?). But from 100% to 0% in 6 seconds?

Ignoring Embrace the Darkness, the Mallyx + Mace|Axe combo with skills 1-9 tore through foes like butter in many cases. Keeping my health up was a bit more challenging than with the other combinations.

Possible Bugs:
Ventari
~ BUG?: When swapping to Ventari box appears in place of character for a second. Ventari_Box

BUG?: Tablet does not reset on WP some times. Needed to WP, F1 Swap or cast Tablet multiple times for it to reset.

In closing it was a great joy to play the Revenant, even with its issues (after all it WAS a beta test! 😉 ). We can see it might be as rough as a Mesmer or Elementalist to get started when leveling from 0-80. Once at 80, Revenant clearly meets the requirements for a heavy class. We look forward to playing more of the Revenant in future Betas and on release of HoT!

Beta Feedback Helps!!

Post testing feed back helps change the direction of Guild Wars 2: Heart of Thorns (ArenaNet) release! They really do listen and take player feedback into consideration.

Revenant Changes for next Beta Test

So in the next beta if you have the chance to help, why not join in and help shape how the expansion turns out?

sethmoonshadow
Dungeon Adventures Guild Leader

Revenant and Stronghold Test Weekend

Announcing the Guild Wars 2 Revenant and Stronghold Test Weekend!

“Hello, Tyrians!

We’re busy preparing for the first Beta Weekend Event, but in the meantime, we’d like to get in some extra testing of the new revenant profession. We’re inviting all pre-purchasers to join us for a special revenant test weekend starting Friday, July 10, at noon Pacific Time (UTC-7) and running until noon Pacific Time (UTC-7) on Monday, July 13. During this test weekend, you can create and play a revenant beta character anywhere in the existing game: PvE, PvP, and WvW! We’ll also be opening up our new Player vs. Player game mode, Stronghold, to all players who play in the queue for Unranked PvP over the course of the weekend.

These testing events are an exciting opportunity for you, our players, to help shape the development process and the experience you’ll have when Guild Wars 2: Heart of Thorns™ is completed. Though the trend these days is often more to treat beta events as simply marketing sneak peeks, we very much believe in having beta events that mean much more. We want to let you experience vertical slices of the final game experience; we’re going to listen to your thoughts and suggestions, we’re going to iterate on the experience, and only when we love it will we ship the expansion. These are real beta tests, and you have the real opportunity to help shape Guild Wars 2: Heart of Thorns with your feedback.

Revenant and Stronghold Test Weekend Feedback

For this test, we’re looking for your thoughts on balance and how fun it is to play as our new profession, the revenant—along with its newly announced Ventari legend and the staff weapon—in the existing Guild Wars 2 game world with (and against!) existing professions.

As a result of feedback, Stronghold has had a number of changes since the last time it had an open test. One of the big comments we heard from the most recent open test was a request for queue preferences between Conquest and Stronghold game modes, so we’ve added one that you’ll be able to test out for the first time during this bonus event.

We’ve also added our new Mist Champions, which will give all players access to Turai Ossa, and players who pre-purchased will have access to two additional Mist Champions for the bonus weekend. We’ve also made changes to the balance of NPCs’ abilities, added an overtime mechanic that keeps a game going as long as a lord is still in combat when time runs out, and more! We’re looking to see how well these solutions addressed the feedback we saw from the last public event, and we’ll be gathering any additional thoughts on your experience with the game mode.

Beta Weekend Events—Coming Soon!

Though this bonus weekend event will help us get more feedback on the revenant profession and Stronghold experience, full Beta Weekend Events will be starting soon to test larger components of the expansion. We’ll come back with more details on our first Beta Weekend Event shortly.

We’ll see you in game!”

~by Colin Johanson on July 7, 2015

If you’ve pre-purchased Guild Wars 2: Heart of Thorns, we hope you’ll join us for this upcoming test weekend!

Source: Announcing the Guild Wars 2 Revenant and Stronghold Test Weekend! | GuildWars2.com

AWESOME! This will be fun.  I wonder if they will be auto 80’s like before or if we will be able to create new level 0 Revenant’s? I am guessing they will be auto leveled complete with gear just as they were in Closed Beta Testing. That will be really cool to do this weekends Guild Missions with a Revenant. Plus we’ll get to try out a new Legend & weapon.

!Update!

Well, my question of if the Revenant’s would be auto 80 or not has been anwered. They will be level 80’s with a full set of gear. Per Colin Johanson post on Guild Wars 2 forums.

sethmoonshadow
Dungeon Adventures Guild Leader